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Fix PlayerLoop breaking on disconnected worker #967

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merged 1 commit into from
Jun 7, 2019

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Description

No longer remove all non-ecs function calls from the PlayerLoop when a worker disconnects.
Oops

Tests

Tested locally and on the cloud, SimulatedPlayers can safely disconnect again.

@zeroZshadow zeroZshadow self-assigned this Jun 7, 2019
@improbable-prow-robot improbable-prow-robot added size/XS Denotes a PR that changes 0-14 lines, ignoring generated files. A: core Area: Core GDK labels Jun 7, 2019
@zeroZshadow zeroZshadow merged commit 3efffab into develop Jun 7, 2019
@zeroZshadow zeroZshadow deleted the feature/fix-playerloop branch June 7, 2019 10:34
jessicafalk pushed a commit that referenced this pull request Nov 15, 2019
* Work around for singleton actors not linking correctly when reconnecting server workers

* Handle singleton linking before GSM checkout

* Change log and warning escalation
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4 participants