Fix unloading shard after task id sanity check #2571
Merged
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What changed?
In #2361, the shard would get unloaded without going through the controller, which would leave it in the controller's map in a stopped state. This makes it go through the controller. Also renamed the stop method to make it less confusing.
Why?
The consequences are pretty benign for now (wrong metrics on number of shards loaded/unloaded), but could be worse if the interaction between controller and context gets more complex.
How did you test it?
new unit test
Potential risks
Is hotfix candidate?