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It seems that our relative paths don't match. I need it to go up 4 directories to access WorldModel, and you only need to go up 3. I believe you said you had to change it to this to make it work on your machine, and it definitely needs to be the old way on my machine.
Could we maybe be running the tests differently? With the project set to Release, I just use the top menu: Test -> Run all tests
It really doesn't matter, I guess. If this is an issue for anyone, they either (a) can likely figure this out easily on their own or (b) need to learn how to figure things like this out anyway (which was my case, haha). I really just wonder if I'm running the tests correctly. I do see warnings about the test settings when it starts up. (If it didn't take so long for VS to open, I would provide examples.)
This may be (and probably is) unrelated, but @Pertex and I had something like this happen (with paths) when we were modifying the file watcher code. 1
System.ArgumentException: Der Verzeichnisname C:\Users\Thomas\AppData\Local\Temp\Core ist ungültig.
bei System.IO.FileSystemWatcher..ctor(String path, String filter)
bei TextAdventures.Quest.Editor._Closure$__68-0._Lambda$__0() in C:\Users\kv\Documents\GitHub\quest\Editor\Editor.vb:Zeile 71.
It did that on his machine, but it worked fine on mine. This was that code:
'm_fileWatcherQuest = New System.IO.FileSystemWatcher(Environment.CurrentDirectory + "\Core", "*.aslx")
From KV:
EditorControllerTests/TemplateTests.cs
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