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painfully slow zooming #76
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Today I guessed 'Monaco' first. I had to do 25 full-stroke zooms to get close enough to see what color it came up. Fortunately, reloading zoomed me back out, so I didn't have to mooz 20-some times. It did, however, leave me guessing as to whether that guess had been recorded or not (yes, as it turned out -- as seen in the table of guesses at the bottom after getting the right country). |
f7d9932 helps a lot, thanks. I'd still like a multiplier on the mouse wheel; or at least someone to tell me whether my experience is unique or 'normal'. |
@filbo I appreciate your input with issue, and your interest in improving the game. I don't think your experience is purely unique, a lot of players have trouble with the small countries for a lot of reasons. In the latest update, I tried to increase the scroll wheel zoom speed but I honestly couldn't figure it out, there doesn't seem to be a way to do that with the 3D globe library I'm using. Although it doesn't solve the problem, I implemented the automatic zoom upon guessing to help with the zooming issues, and I'm glad to hear it helped! Gonna close this issue because there's nothing else I can do for now, but if I find a better solution you'll see it in the game's changelog. Thanks! |
Hey there, this is funny timing because I was actually just looking at this issue because I wanted to implement this change (it's been bothering me too haha). I've managed to implement something like this in another visual application. I'll update if I manage to have any success! |
Okay! I fixed it with minimal hacking. So I was planning on implementing zooming with multiplication because multiplying the zoom amount is more natural than adding it each scroll. After a looooot of digging, I found this is already done in three.js in their The problem is that globe.gl dynamically changes this zooming coefficient (called I found that globe.gl calls a hook called |
now that we get the nice auto-zoom-in on small guesses, my pain point is zooming back out being slow. |
@Phanabani thanks, it feels excellent! I might personally map it to scroll 20-30% further per stroke of the wheel, but that's quite well within personal preference territory, not an actual bug like it was before :) I don't mind having to make 5 instead of 4 strokes, where previously it might have been 30! |
Zooming is quite slow and painful for me.
For example, my guesses today include Mauritania and France. If I reload the page to get back to default zoom, and center the globe to put those two countries in view, I would estimate that the on-screen linear distance from one limb to Mauritania, from M. to France, and from F. to the opposite limb, are about the same.
From there, I zoom in with my mouse wheel: it takes 13 full strokes of the wheel before M. and F. are now touching the edges of the 'world view window'.
If I then center on Liechtenstein and zoom until I believe it would be readily distinguishable (I can't really tell because it isn't one of the countries I touched during this run) -- that takes another 17 full strokes.
For comparison, I positioned Google Maps similarly (Mauritania & France about as far apart as in the 'center the globe to put those two countries in view' step above). Then without zooming I recentered on Liechtenstein; then zoomed. After 1 full zoom stroke (pushing the mouse wheel as far as it will go in a single finger movement), Liechtenstein was clearly distinguishable. A second full stroke had L. covering 50% of the vertical span of the window.
FWIW, this is on Opera (87.0.4374.0, but has been happening since I first started playing Globle on some earlier version); on Linux, a rather old install (LinuxMint 17.3).
I'm aware there are all sorts of input scaling issues, that other users will have different experiences here.
I tried zooming while holding down Shift, Ctrl, or Alt -- none of these affected the zooming at all.
So my longwinded suggestion is: capture one or more of those state keys to multiply the zoom. All three would be good, e.g. Shift = 3x, Ctrl = 6x, Alt = 10x. That way if a particular browser eats scrollwheel + [ some shift ], two others are still available; almost all users would get to use at least one accelerator. 10x seems like a drastic multiplier, but according to my testing, at least for me, that would make Globle's zoom only about 60% as 'zoomy' as Google Maps' default behavior.
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