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Projected Textures for Starfall #1891

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merged 3 commits into from
Dec 18, 2024
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Advers
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@Advers Advers commented Nov 3, 2024

Resolves #1669

@wrefgtzweve
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Having some kind of limit/performance tracker would be great, projected textures can absolutely rip fps

@thegrb93
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thegrb93 commented Nov 8, 2024

Yeah, SF.LimitObject should help

@thegrb93 thegrb93 marked this pull request as ready for review December 2, 2024 22:48
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@Advers have you been able to test this?

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Advers commented Dec 18, 2024

Not yet. The last couple weeks were my university finals week so I had been pretty limited on my time. I'll look at it here soon.

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Advers commented Dec 18, 2024

Garry.s.Mod.x64.2024-12-18.09-20-54.mp4

Appears to be fully functional. I've tried most of the functions and not gotten any errors, and the limit appears to be working.

@thegrb93 thegrb93 merged commit 4980ac6 into thegrb93:master Dec 18, 2024
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github-actions bot added a commit that referenced this pull request Dec 18, 2024
* getting started

* Add ent manager

* clampPos

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Co-authored-by: thegrb93 <[email protected]> 4980ac6
github-actions bot added a commit to Advers/StarfallEeeeeeeee that referenced this pull request Dec 19, 2024
* getting started

* Add ent manager

* clampPos

---------

Co-authored-by: thegrb93 <[email protected]> 4980ac6
@Advers Advers deleted the projected-textures branch December 20, 2024 05:12
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Projected Textures for Starfall
3 participants