Releases: thorgeirk11/REX-Diagnostics
Releases · thorgeirk11/REX-Diagnostics
V1.1.3 REX-Diagnostics
Version 1.1.3
Change Log
- #15 Optional arguments are now shown in code completion
- Enums are now correctly displayed
V1.1.2 REX-Diagnostics
Version 1.1.2
Change Log
- Improved auto completion on nested types and interfaces
- Fixed a rare bug where using Rex resulted in the editor freezing
- Simplified the thread management for the compile threads
- Performance improvements in rendering the code completion
V1.1.1 REX-Diagnostics
Version 1.1.1
Improvements
- Automatic scope detection
- Rex now figures out if an expression fails due to a missing using statement.
- Added enum support in output.
- Improved displaying of exceptions in output.
- Intellisence now displays the contents of Arrays.
- Code completion is now case insensitive.
- History now has vertical scrolling as well as horizontal.
Code Refactorings:
- Intellisence now gets info about what type of member the entry is. e.g Property, Method or Field.
- Namespace info is now only loaded once and then serialized with the editor window
- Macro & Usings managers now use the EditorPrefs instead of a file.
- Lazy loading for RexUtils class instead of loading on each script compilation.
- Split up the code into more logical parts.
- Redesigned the output architecture.
- Centralizing access to all static text in the UI.
V1.1 REX-Diagnostics
Version 1.1
- New Compiler engine that reduces the compile time of expressions.
- Uses threading to reduce the risk of Unity hanging on compile.
- History is now preserved between plays
- Better code completion highlighting
- Code completion now shows the values of static & readonly fields.