A small and simple 2D OpenGL "engine" in C using:
- GLFW - multi platform OpenGL
- GLEW - OpenGL extensions
- Nuklear - menus
- OpenAL - audio (todo)
I am trying to learn more about OpenGL, this abstraction may be based on some silly ideas/assumptions.
$ pacman -S mingw-w64-ucrt-x86_64-openal