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Unreal Engine C++ project where everything is created from a Pawn

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TopDownShooter

Educational Unreal Engine C++ project where every character is created from a Pawn.

Aim of the project

Unreal Engine has built in Character class that handles movements, animations, navmesh. Instead of using Character class, I am trying to do this with Pawn class. So I will add all the functionality by myself. Of course I will use Unreal Engine's classes like PathFindingComponent. The reason I do this is understanding the basic's of the workflow and create scalable project.

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Unreal Engine C++ project where everything is created from a Pawn

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