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Runtime Utilities

Editor extentions

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In this window we can see how styles look from below class.

https://docs.unity3d.com/ScriptReference/EditorStyles.html

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Few separators to make Hierarchy window more readable

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With this extention we can find classes and structures which use chosen type. Handy when we don't understand why type exist.

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We can diplay in console all methods, properties and field with parameter and return type.

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We can display all types which inherite from chosen type. Handy when we want understand inheritance and relations between classes.

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Also we can see which classes are deprecated or experimental. Grey classes are deprecated, violet classes are experimental.

We can open special folders with menu items.

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We can find all object of chosen type in memory. (It work similar to Profiler → Memory Tab → Detailed) In the Object category there are all types that do not have their own option in the menu.

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My versions of other people solutions

We can create constants with names of different Layers, Tags etc..

We can write to console all atttributes names.

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We can in which scripts we don't add references.

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