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July 30, 2022
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3 changes: 3 additions & 0 deletions HISTORY.md
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## Release History

### July 30, 2022
* Updated for DirectXTex, DirectXMesh, and UVAtlas July 2022 releases

### May 10, 2022
* Updated for DirectXTex, DirectXMesh, and UVAtlas May 2022 releases

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6 changes: 3 additions & 3 deletions README.md
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Copyright (c) Microsoft Corporation.

**May 10, 2022**
**July 30, 2022**

The **Samples Content Exporter** was shipped as a sample in the legacy DirectX SDK. It makes use of the [Autodesk FBX SDK](http://autodesk.com/fbx) to import an FBX file and then export the data as an ``.SDKMESH``. The ``.SDKMESH`` format is a runtime geometry format supported by the _DirectX Tool Kit_ for [DX11](http://go.microsoft.com/fwlink/?LinkId=248929) / [DX12](http://go.microsoft.com/fwlink/?LinkID=615561) and [DXUT](http://go.microsoft.com/fwlink/?LinkId=320437), and is used in the Windows sample [Marble Maze](https://docs.microsoft.com/en-us/samples/microsoft/windows-appsample-marble-maze/directx-marble-maze-game-sample/).
The **Samples Content Exporter** was shipped as a sample in the legacy DirectX SDK. It makes use of the [Autodesk FBX SDK](http://autodesk.com/fbx) to import an FBX file and then export the data as an ``.SDKMESH``. The ``.SDKMESH`` format is a runtime geometry format supported by the _DirectX Tool Kit_ for [DX11](http://go.microsoft.com/fwlink/?LinkId=248929) / [DX12](http://go.microsoft.com/fwlink/?LinkID=615561) and [DXUT](http://go.microsoft.com/fwlink/?LinkId=320437), and is used in the Windows sample [Marble Maze](https://docs.microsoft.com/samples/microsoft/windows-appsample-marble-maze/directx-marble-maze-game-sample/).

This code is designed to build with Visual Studio 2019 (16.9 or later). It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later.

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## Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.

# Credits

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