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May 6, 2016
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walbourn committed May 6, 2015
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13 changes: 10 additions & 3 deletions ReadMe.txt
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Expand Up @@ -65,6 +65,12 @@ Install the Autodesk FBX SDK 2011.3.1 or later (latest tested version is 2016.0)

http://autodesk.com/fbx

Ensure the environment variable FBX_SDK is set to point to the Autodesk FBX SDK (such as "C:\Program Files\Autodesk\FBX\FbxSdk\2016.0")

For VS 2010 users, install the standalone Windows 8.1 SDK

http://go.microsoft.com/fwlink/?LinkID=323507

Open the ContentExporter_2010.sln, ContentExporter_2012.sln, or ContentExporter_2013.sln file from Visual Studio.

Build the solution
Expand All @@ -91,15 +97,15 @@ RELEASE HISTORY

May 6, 2015
Added command-line options:
-optimizemeshes (default-) applies a vertex cache optimization to the VB/IB controlled by -vache/-restart
-optimizemeshes (default-) applies a vertex cache optimization to the VB/IB controlled by -vcache/-restart
-cleanmeshes (default+ if using optimizemeshes, otherwise -) performs back-facing and/or bowtie cleanup
-applyglobaltrans (default-) applies the global transformation matrix on vertex data if not exporting animations
-tangentsindex (default 0) controls which set of texture coordinates are used when computing tangents & binormals
-gsadjacency (default-) controls how adjacency is computed for cleanup, optmization, and UV atlas operations
-texturebgra (default-) controls how uncompressed processed textures are written (BGRA vs. RGBA)
-exportcolors (default+) controls export of per vertex colors
Removed support for -compressednormaltype dec3n as there is no DXGI equivalent (i.e. legacy Direct3D 9 only)
Removed all dependancies on the legacy DirectX SDK and D3DX9
Removed all dependencies on the legacy DirectX SDK and D3DX9
- Makes use of DirectXMath, DirectXMesh, DirectXTex, and UVAtlas instead

April 16, 2015
Expand All @@ -108,10 +114,11 @@ April 16, 2015

April 30, 2012
Updated support using the Autodesk FBX SDK 2011.3.1
Updated with VS 2010 toolset support
Last version to support VS 2008

DirectX SDK (June 2010)
Updated with VS 2010 support using the Autodesk FBX SDK 2010.x
Updated with VS 2010 support (still uses VS 2008 toolset) using the Autodesk FBX SDK 2010.2

DirectX SDK (February 2010)
Minor bug fixes
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