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June 1, 2020
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4 changes: 4 additions & 0 deletions HISTORY.md
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## Release History

### June 1, 2020
* Switched to using NuGet for DirectXTex, DirectXMesh, and UVAtlas using June 2020 releases
* Minor code review

### February 26, 2020
* Switched to using NuGet for DirectXTex, DirectXMesh, and UVAtlas using February 2020 releases
* Retired VS 2015 projects, added VS 2019 projects
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6 changes: 2 additions & 4 deletions README.md
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Copyright (c) Microsoft Corporation. All rights reserved.

**February 26, 2020**
**June 1, 2020**

The **Samples Content Exporter** was shipped as a sample in the legacy DirectX SDK. It makes use of the [Autodesk FBX SDK](http://autodesk.com/fbx) to import an FBX file and then export the data as an ``.SDKMESH``. The ``.SDKMESH`` format is a runtime geometry format supported by the _DirectX Tool Kit_ for [DX11](http://go.microsoft.com/fwlink/?LinkId=248929) / [DX12](http://go.microsoft.com/fwlink/?LinkID=615561) and [DXUT](http://go.microsoft.com/fwlink/?LinkId=320437), and is used in the Windows sample [Marble Maze](https://docs.microsoft.com/en-us/samples/microsoft/windows-appsample-marble-maze/directx-marble-maze-game-sample/).

This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)) or Visual Studio 2019. It is recommended that you make use of the Windows 10 May 2019 Update SDK ([18362](https://walbourn.github.io/windows-10-may-2019-update/)).
This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, or clang for Windows v9 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)).

These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).

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## Release Notes

* The VS projects do not support building a 32-bit (x86) version of the exporter. x64 native (x64) use is wide-spread for content creation tools and provides much greater memory flexibility.

* The VS 2019 projects use a ``<WindowsTargetPlatformVersion>`` of ``10.0`` which indicates to use the latest installed version. This should be Windows 10 SDK (17763) or later.

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