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May 10, 2022
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walbourn committed May 11, 2022
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3 changes: 3 additions & 0 deletions HISTORY.md
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Expand Up @@ -6,6 +6,9 @@ Release available for download on [GitHub](https://github.com/walbourn/contentex

## Release History

### May 10, 2022
* Updated for DirectXTex, DirectXMesh, and UVAtlas May 2022 releases

### March 24, 2022
* Updated for DirectXTex, DirectXMesh, and UVAtlas March 2022 releases
* Update build switches for SDL recommendations
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -6,11 +6,11 @@ https://aka.ms/dxsdkcontentexporter

Copyright (c) Microsoft Corporation.

**March 24, 2022**
**May 10, 2022**

The **Samples Content Exporter** was shipped as a sample in the legacy DirectX SDK. It makes use of the [Autodesk FBX SDK](http://autodesk.com/fbx) to import an FBX file and then export the data as an ``.SDKMESH``. The ``.SDKMESH`` format is a runtime geometry format supported by the _DirectX Tool Kit_ for [DX11](http://go.microsoft.com/fwlink/?LinkId=248929) / [DX12](http://go.microsoft.com/fwlink/?LinkID=615561) and [DXUT](http://go.microsoft.com/fwlink/?LinkId=320437), and is used in the Windows sample [Marble Maze](https://docs.microsoft.com/en-us/samples/microsoft/windows-appsample-marble-maze/directx-marble-maze-game-sample/).

This code is designed to build with Visual Studio 2019. It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later.
This code is designed to build with Visual Studio 2019 (16.9 or later). It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later.

These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).

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