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Add note about AA shadows to changelog
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(and fix a typo in the comment in the shader)

closes: #331
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wez committed Nov 20, 2020
1 parent fd3c062 commit 6716d40
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2 changes: 1 addition & 1 deletion docs/changelog.markdown
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Expand Up @@ -18,7 +18,7 @@ brief notes about them may accumulate here.
* Added `wezterm start --class CLASSNAME` option to specify the window class name under X11 and Windows, or the `app_id` under Wayland. See `wezterm start --help` for more information.
* Added shell integration for setting OSC 7 (working directory) and OSC 133 (semantic zones) for Zsh and Bash. [See Shell Integration docs](shell-integration.md).
* Added `SemanticZone` as a possible parameter for [SelectTextAtMouseCursor](config/lua/keyassignment/SelectTextAtMouseCursor.md), making it possible to conveniently select complete input or output regions.
* Improved font rendering [#320](https://github.com/wez/wezterm/issues/320)
* Improved font rendering [#320](https://github.com/wez/wezterm/issues/320) [#331](https://github.com/wez/wezterm/issues/331)

### 20201101-103216-403d002d

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2 changes: 1 addition & 1 deletion wezterm-gui/src/gui/fragment.glsl
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Expand Up @@ -113,7 +113,7 @@ void main() {
// if it's not a color emoji it will be grayscale
// and we need to tint with the fg_color
if (o_fg_color == o_bg_color) {
// However, if we're a monochrome glyph and the forground and
// However, if we're a monochrome glyph and the foreground and
// background colors are the same, just render a transparent pixel
// instead; this avoids generating shadowy anti-aliasing artifacts
// for something that should otherwise be invisible.
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