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4.14.3
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yairm210 committed Nov 2, 2024
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4 changes: 2 additions & 2 deletions android/assets/jsons/translations/Afrikaans.properties
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#################### Lines from Events from Civ V - Gods & Kings ####################

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5 changes: 2 additions & 3 deletions android/assets/jsons/translations/Bangla.properties
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Expand Up @@ -765,7 +765,6 @@ Could not save game to clipboard! = ক্লিপবর্দ এ খেলা
Download missing mods = অনুপস্থিত মোডগুলো নামান
Missing mods are downloaded successfully. = অনুপস্থিত মোডগুলো সফলভাবে নামানো হয়েছে।
Could not load the missing mods! = অনুপস্থিত মোডগুলো লোড করা গেল না!
# Requires translation!
Could not download mod list. = মোড এর তালিকা নামানো যায় নাই।
Could not find a mod named "[modName]". = "[modName]" নামক মোড পাওয়া যায় নাই।

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#################### Lines from Events from Civ V - Gods & Kings ####################

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when number of [countable] is greater than [countable2] =
Move a unit! = ইউনিট সরান!
Click on a unit → Click on a destination → Click the arrow popup. = যেকোনো ইউনিটে ক্লিক করুন → গন্তব্যে ক্লিক করুন → তীর চিহ্নযুক্ত পপআপে ক্লিক করুন

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4 changes: 2 additions & 2 deletions android/assets/jsons/translations/Belarusian.properties
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#################### Lines from Events from Civ V - Gods & Kings ####################

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4 changes: 2 additions & 2 deletions android/assets/jsons/translations/Bosnian.properties
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#################### Lines from Events from Civ V - Gods & Kings ####################

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15 changes: 2 additions & 13 deletions android/assets/jsons/translations/Brazilian_Portuguese.properties
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Expand Up @@ -1183,9 +1183,7 @@ Construct road = Construir estrada
Fortify = Fortificar
Fortify until healed = Fortificar até curado
Fortification = Fortificação
# Requires translation!
Guard = Proteger
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Guarding = Protegendo
Sleep = Dormir
Sleep until healed = Dormir até estar curado
Expand Down Expand Up @@ -2357,9 +2355,7 @@ when [victoryType] Victory is enabled = quando Vitória [victoryType] está ativ
when [victoryType] Victory is disabled = quando Vitória [victoryType] está desativado
when religion is enabled = quando a religião é habilitada
when religion is disabled = quando a religião é desabilitada
# Requires translation!
when espionage is enabled = quando a espionagem é habilitada
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when espionage is disabled = quando a espionagem é desabilitada
with [amount]% chance = com [amount]% de chance
for [civFilter] Civilizations = para [civFilter] Civilizações
Expand Down Expand Up @@ -2526,6 +2522,8 @@ upon discovering a [tileFilter] tile = ao descobrir um painel [tileFilter]
for [amount] turns = por [amount] turnos
hidden from users = escondido dos usuários
for every [countable] = para cada [countable]
# Requires translation!
for every adjacent [tileFilter] =
for every [amount] [countable] = para cada [amount] [countable]
(modified by game speed) = (modificado pela velocidade do jogo)
Comment [comment] = [comment]
Expand Down Expand Up @@ -5776,7 +5774,6 @@ Marine = Náutico

#################### Lines from Events from Civ V - Gods & Kings ####################

when number of [countable] is greater than [countable2] = quando o número de [countable] é maior que [countable2]
Move a unit! = Mova uma unidade!
Click on a unit → Click on a destination → Click the arrow popup. = Clique em uma unidade → Clique em um destino → Clique na seta pop-up.

Expand Down Expand Up @@ -6887,7 +6884,6 @@ Once a certain tech is researched, your land units can embark, allowing them to
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = As unidades ficam indefesas enquanto embarcadas (não podem usar modificadores) e tem uma Força de Defesa fixa com base na sua Era tecnológica, então tenha cuidado!\nUnidades de Alcance não podem atacar, Unidades Corpo a Corpo têm uma penalidade de Força e todas têm visão limitada.

Idle Units = Unidades Inativas
# Requires translation!
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Se você não quer mover uma unidade neste turno, você pode pulá-la clicando novamente em 'Próxima unidade' ou comandá-la aguardar clicando em 'Aguarde'.\nSe você não for mover a unidade por um bom tempo, pode comandá-la 'Fortificar' ou 'Dormir' - \n unidades em 'Fortificar' ou 'Dormir' não são consideradas unidades inativas.\nSe você quer desabilitar totalmente a função de 'Próxima unidade', você pode desabilitar indo ao Menu -> Checar unidades inativas.

Contact Me = Contate-me
Expand Down Expand Up @@ -6929,16 +6925,13 @@ Certain Buildings will also provide Specialist Slots. These slots will show up i
Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. =
# Requires translation!
While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. =
# Requires translation!
See also Great People = Ver também Grande personalidade
Great People = Grande Personalidade
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Certos edifícios e especialistas nas cidades geram pontos de Grande Personalidade por turno. \nExistem vários tipos de Grandes Personalidades, e seus pontos se acumulam separadamente.\nO número de pontos por turno e pontos acumulados podem ser vistos na tela de Visão Geral.
# Requires translation!
Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = Alternativamente, a distribuição de pontos de Grande Personalidade por cidade pode ser visualizada em cada Tela de Cidade (consulte o artigo de Dicas de Interface).
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Uma vez que pontos suficientes tenham sido acumulados, uma Grande Personalidade desse tipo será criada!\nCada Grande Personalidade pode construir uma certa Grande Melhoria que dá grandes rendimentos ao longo do tempo, ou consumida imediatamente para fornecer um certo bônus agora.
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = As Grandes Melhorias também fornecem alguns recursos estratégicos que estão sob eles, para que você não precise se preocupar se os recursos forem revelados abaixo das suas melhorias!
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See also Specialists = Ver também Especialistas

Removing Terrain Features = Removendo as características do terreno
Expand Down Expand Up @@ -7076,13 +7069,9 @@ Your unit will always draw an Interception, if one can reach the target tile, ev
If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Se o Interceptor não for uma Unidade Aérea (por exemplo, Terra ou Mar), a Unidade de Varredura Aérea e o Interceptor não sofrerão danos!
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Se o Interceptor for uma Unidade Aérea, as duas unidades causarão dano uma á outra em uma luta direta sem bônus de Interceptação. E apenas a Unidade de Varredura Aérea Atacante recebe bônus de força de Varredura Aérea.
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Fortify, Guard, Withdraw = Fortificar, Proteger, Retirar-se
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Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = A maioria das unidades terrestres tem a habilidade de Fortificar-se. Enquanto elas perdem tempo sem se mover, elas lentamente receberão um Bônus de Fortificação à Força de combate deles, representando um preparo no caso de um ataque.
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Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = Algumas unidades têm a habilidade de Retirar-se antes de um ataque corpo a corpo. Entretanto, A não ser que você deseja que elas fiquem onde estão para proteger um terreno específico, se você deseja, então pode dar a elas o comando de 'Proteger' e elas ficarão fixadas lá até morrerem ou você dá-las outros comandos.
# Requires translation!
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = Isso NÃO é o mesmo que 'Fortificar' mas elas ainda ganharão o Bônus de Fortificação. Elas simplesmente não utilizarão a habilidade delas de Retirar-se. Unidades fortificadas com a habilidade de Retirar-se tentarão escapar quando atacadas.
City Tile Blockade = Painel de Bloqueio da Cidade
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4 changes: 2 additions & 2 deletions android/assets/jsons/translations/Bulgarian.properties
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Expand Down Expand Up @@ -7796,8 +7798,6 @@ Marine = Морска Пехота

#################### Lines from Events from Civ V - Gods & Kings ####################

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3 changes: 2 additions & 1 deletion android/assets/jsons/translations/Catalan.properties
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Expand Up @@ -2527,6 +2527,8 @@ upon discovering a [tileFilter] tile = quan es descobreix una casella [tileFilte
for [amount] turns = durant [amount] torns
hidden from users = amagat als usuaris
for every [countable] = per cada [countable]
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for every adjacent [tileFilter] =
for every [amount] [countable] = per cada [amount] de [countable]
(modified by game speed) = (modificat per la velocitat de partida)
Comment [comment] = [comment]
Expand Down Expand Up @@ -5778,7 +5780,6 @@ Marine = Marine

#################### Lines from Events from Civ V - Gods & Kings ####################

when number of [countable] is greater than [countable2] = quan el nombre de [countable] és més gran a [countable2]
Move a unit! = Moveu una unitat
Click on a unit → Click on a destination → Click the arrow popup. = Feu clic en una unitat. → Feu clic al seu destí. → Feu clic a la fletxa emergent.

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4 changes: 2 additions & 2 deletions android/assets/jsons/translations/Czech.properties
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Expand Down Expand Up @@ -6521,8 +6523,6 @@ Marine = Námořní pěchota

#################### Lines from Events from Civ V - Gods & Kings ####################

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4 changes: 2 additions & 2 deletions android/assets/jsons/translations/Dutch.properties
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Expand Up @@ -2684,6 +2684,8 @@ hidden from users = Verborgen voor gebruikers
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Expand Down Expand Up @@ -6032,8 +6034,6 @@ Marine = Marinier

#################### Lines from Events from Civ V - Gods & Kings ####################

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4 changes: 2 additions & 2 deletions android/assets/jsons/translations/English.properties
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#################### Lines from Events from Civ V - Gods & Kings ####################

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4 changes: 2 additions & 2 deletions android/assets/jsons/translations/Filipino.properties
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Expand Down Expand Up @@ -6181,8 +6183,6 @@ Marine = Marino

#################### Lines from Events from Civ V - Gods & Kings ####################

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4 changes: 2 additions & 2 deletions android/assets/jsons/translations/Finnish.properties
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Expand Down Expand Up @@ -8280,8 +8282,6 @@ Marine = Rannikkojääkäri

#################### Lines from Events from Civ V - Gods & Kings ####################

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