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4.14.1
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yairm210 committed Oct 28, 2024
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7 changes: 7 additions & 0 deletions android/assets/ConstructionIcons.atlas
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Expand Up @@ -1208,6 +1208,13 @@ UnitActionIcons/FortifyUntilHealed
orig: 100, 100
offset: 0, 0
index: -1
UnitActionIcons/Guard
rotate: false
xy: 622, 862
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
UnitActionIcons/FoundCity
rotate: false
xy: 730, 970
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15 changes: 14 additions & 1 deletion android/assets/jsons/translations/Afrikaans.properties
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Expand Up @@ -1728,6 +1728,10 @@ Fortify until healed =
# Requires translation!
Fortification =
# Requires translation!
Guard =
# Requires translation!
Guarding =
# Requires translation!
Sleep =
# Requires translation!
Sleep until healed =
Expand Down Expand Up @@ -11972,7 +11976,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De
# Requires translation!
Idle Units =
# Requires translation!
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
# Requires translation!
Contact Me =
Expand Down Expand Up @@ -12308,6 +12312,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an
# Requires translation!
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. =

# Requires translation!
Fortify, Guard, Withdraw =
# Requires translation!
Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. =
# Requires translation!
Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. =
# Requires translation!
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. =

# Requires translation!
City Tile Blockade =
# Requires translation!
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18 changes: 14 additions & 4 deletions android/assets/jsons/translations/Bangla.properties
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Expand Up @@ -547,11 +547,8 @@ Exit map editor = মানচিত্র সম্পাদক থেকে
Change map ruleset = মানচিত্র নিয়মনীতি পরিবর্তন করুন
Change the map to use the ruleset selected on this page = এই পেজে নির্বাচিত নিয়মনীতি ব্যবহার এর জন্য মানচিত্র পরিবর্তন করুন
Revert to map ruleset = পুনরায় মানচিত্র নিয়মনীতিতে ফিরে যান
Reset the controls to reflect the current map ruleset = বর্তমান মানচিত্র নিয়মনীতি প্রতিফলন করার জন্য কন্ট্রোল রিসেট করুন
Features = বিশিষ্ট
Starting locations = শুরুর অবস্থান
Tile Matching Criteria = টালি ম্যাচ করার নিয়ম
Complete match = সম্পূর্ণ ম্যাচ
Expand Down Expand Up @@ -1400,6 +1397,10 @@ Construct road = রাস্তা নির্মাণ করুন
Fortify = সুরক্ষিত করুন
Fortify until healed = সেড়ে উঠার আগ পর্যন্ত সুরক্ষিত করুন
Fortification = সুরক্ষা বেষ্টনি
# Requires translation!
Guard =
# Requires translation!
Guarding =
Sleep = ঘুমান
Sleep until healed = সুস্থ হওয়া পর্যন্ত ঘুমান
Moving = চলমান
Expand Down Expand Up @@ -11262,7 +11263,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De
# Requires translation!
Idle Units =
# Requires translation!
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
# Requires translation!
Contact Me =
Expand Down Expand Up @@ -11598,6 +11599,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an
# Requires translation!
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. =

# Requires translation!
Fortify, Guard, Withdraw =
# Requires translation!
Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. =
# Requires translation!
Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. =
# Requires translation!
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. =

# Requires translation!
City Tile Blockade =
# Requires translation!
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15 changes: 14 additions & 1 deletion android/assets/jsons/translations/Belarusian.properties
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Expand Up @@ -1444,6 +1444,10 @@ Fortify until healed =
# Requires translation!
Fortification =
# Requires translation!
Guard =
# Requires translation!
Guarding =
# Requires translation!
Sleep =
# Requires translation!
Sleep until healed =
Expand Down Expand Up @@ -11657,7 +11661,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De
# Requires translation!
Idle Units =
# Requires translation!
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
# Requires translation!
Contact Me =
Expand Down Expand Up @@ -11993,6 +11997,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an
# Requires translation!
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. =

# Requires translation!
Fortify, Guard, Withdraw =
# Requires translation!
Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. =
# Requires translation!
Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. =
# Requires translation!
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. =

# Requires translation!
City Tile Blockade =
# Requires translation!
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15 changes: 14 additions & 1 deletion android/assets/jsons/translations/Bosnian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1962,6 +1962,10 @@ Fortify until healed =
# Requires translation!
Fortification =
# Requires translation!
Guard =
# Requires translation!
Guarding =
# Requires translation!
Sleep =
# Requires translation!
Sleep until healed =
Expand Down Expand Up @@ -12232,7 +12236,7 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De
# Requires translation!
Idle Units =
# Requires translation!
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
# Requires translation!
Contact Me =
Expand Down Expand Up @@ -12568,6 +12572,15 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an
# Requires translation!
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. =

# Requires translation!
Fortify, Guard, Withdraw =
# Requires translation!
Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. =
# Requires translation!
Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. =
# Requires translation!
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. =

# Requires translation!
City Tile Blockade =
# Requires translation!
Expand Down
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Expand Up @@ -1183,6 +1183,10 @@ Construct road = Construir estrada
Fortify = Fortificar
Fortify until healed = Fortificar até curado
Fortification = Fortificação
# Requires translation!
Guard =
# Requires translation!
Guarding =
Sleep = Dormir
Sleep until healed = Dormir até estar curado
Moving = Em movimento
Expand Down Expand Up @@ -6883,7 +6887,8 @@ Once a certain tech is researched, your land units can embark, allowing them to
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = As unidades ficam indefesas enquanto embarcadas (não podem usar modificadores) e tem uma Força de Defesa fixa com base na sua Era tecnológica, então tenha cuidado!\nUnidades de Alcance não podem atacar, Unidades Corpo a Corpo têm uma penalidade de Força e todas têm visão limitada.

Idle Units = Unidades Inativas
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Se não quiser mover uma unidade neste turno, você pode ignorá-lo clicando em 'Próxima unidade' novamente.\nSe não for movê-la por um tempo, você pode fazer com que a unidade entre no modo Fortificar ou Dormir.\nUnidades em Fortificar ou Dormir não são consideradas unidades inativas.\nSe você ainda não decidiu o que uma unidade deve fazer no turno atual, escolha o comando 'Aguarde'. Uma unidade 'aguardando' será selecionada novamente no final do ciclo de 'Próxima unidade', assim que todas as outras unidades tiverem recebido suas ordens.\nSe quiser desativar totalmente o recurso 'Próxima unidade', você pode alterná-lo no Menu -> Checar unidades inativas.
# Requires translation!
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =

Contact Me = Contate-me
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Olá! Se você jogou até agora, provavelmente já viu que o jogo está incompleto.\n O Unciv é destinado a ser de código aberto e gratuito para sempre.\n Isso significa que não há anúncios ou outras bobagens.
Expand Down Expand Up @@ -7071,6 +7076,15 @@ Your unit will always draw an Interception, if one can reach the target tile, ev
If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Se o Interceptor não for uma Unidade Aérea (por exemplo, Terra ou Mar), a Unidade de Varredura Aérea e o Interceptor não sofrerão danos!
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Se o Interceptor for uma Unidade Aérea, as duas unidades causarão dano uma á outra em uma luta direta sem bônus de Interceptação. E apenas a Unidade de Varredura Aérea Atacante recebe bônus de força de Varredura Aérea.
# Requires translation!
Fortify, Guard, Withdraw =
# Requires translation!
Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. =
# Requires translation!
Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. =
# Requires translation!
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. =
City Tile Blockade = Painel de Bloqueio da Cidade
One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Um de seus painéis está bloqueado por um inimigo: quando uma unidade inimiga está em um painel que você possui, o painel não produzirá rendimentos e não poderá ser trabalhado por uma cidade neste turno. A cidade realocará a população de um painel bloqueado automaticamente.
Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = As unidades terrestres militares inimigas bloqueiam os painéis em que estão. Unidades navais militares inimigas também bloqueiam blocos de água adjacentes. Para proteger seus painéis do bloqueio, coloque uma unidade militar amiga sobre elas ou lute contra invasores.
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