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Version rollout (#12910)
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* Bump version and create initial changelog entry

* Update German translation (#12909)

* Update Spanish.properties (#12907)

* Update Thai.properties (#12905)

Add more Thai translated

* Update French.properties (#12902)

* Update Indonesian.properties (#12901)

* Update Croatian translation (#12900)

* translate new line

* minor corrections

* Update Brazilian_Portuguese.properties (#12898)

* Update Italian.properties (#12897)

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Co-authored-by: yairm210 <[email protected]>
Co-authored-by: mape6 <[email protected]>
Co-authored-by: Nahuel Geno <[email protected]>
Co-authored-by: Tanetpon phiewluang <[email protected]>
Co-authored-by: Ouaz <[email protected]>
Co-authored-by: X2003 <[email protected]>
Co-authored-by: metablaster <[email protected]>
Co-authored-by: Vitor Gabriel <[email protected]>
Co-authored-by: Giuseppe D'Addio <[email protected]>
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10 people authored Feb 4, 2025
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Original file line number Diff line number Diff line change
Expand Up @@ -2540,8 +2540,7 @@ upon losing the [promotion] status = ao perder o status de [promotion]
upon losing at least [amount] HP in a single attack = ao perder pelo menos [amount] de HP em um único ataque
upon ending a turn in a [tileFilter] tile = ao terminar um turno em um painel [tileFilter]
upon discovering a [tileFilter] tile = ao descobrir um painel [tileFilter]
# Requires translation!
upon entering a [tileFilter] tile =
upon entering a [tileFilter] tile = ao entrar em um painel [tileFilter]
for [amount] turns = por [amount] turnos
hidden from users = escondido dos usuários
for every [countable] = para cada [countable]
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9 changes: 4 additions & 5 deletions android/assets/jsons/translations/Croatian.properties
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Expand Up @@ -966,8 +966,8 @@ You have entered a Golden Age! = Ušli ste u Zlatno Doba!
[n] sources of [resourceName] revealed, e.g. near [cityName] = [n] otkrivenih izvora [resourceName], npr. blizu [cityName]
A [greatPerson] has been born in [cityName]! = [greatPerson] je rođen u [cityName]!
We have encountered [civName]! = Susreli smo [civName]!
[cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] nam je dao [stats] kao znak dobre volje što smo izašli u susret
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] nam je dao [stats] jer smo mi prva glavna civilizacija koja ih je upoznala
[cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] nam je dao [stats] kao znak dobre volje za susret s nama
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] nam je dao [stats] pošto smo mi prva glavna civilizacija koja ih je upoznala
[cityStateName] has also given us [stats] = [cityStateName] nam je također dao [stats]
[cityStateName] gave us a [unitName] as a gift! = [cityStateName] nam je dao [unitName] na poklon!
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Ne mogu osigurati održavanje jedinice za [unitName] - jedinica je raspuštena!
Expand Down Expand Up @@ -1055,7 +1055,7 @@ We have found survivors in the ruins - population added to [cityName] = Pronašl
We have discovered the lost technology of [techName] in the ruins! = Otkrili smo izgubljenu tehnologiju [techName] u ruševinama!
A [unitName] has joined us! = [unitName] nam se pridružio!
An ancient tribe trains our [unitName] in their ways of combat! = Drevno pleme obučava naš [unitName] njihovim načinima borbe!
We have found a stash of [amount] gold in the ruins! = Pronašli smo zalihu [amount] zlata u ruševinama!
We have found a stash of [amount] gold in the ruins! = Pronašli smo zalihu od [amount] zlata u ruševinama!
We have found a crudely-drawn map in the ruins! = Pronašli smo grubo nacrtanu kartu u ruševinama!
[unit] finished exploring. = [unit] je završio istraživanje.
[unit] has no work to do. = [unit] nema posla.
Expand Down Expand Up @@ -2541,7 +2541,7 @@ upon losing at least [amount] HP in a single attack = nakon gubitka najmanje [am
upon ending a turn in a [tileFilter] tile = po završetku poteza na [tileFilter] polju
upon discovering a [tileFilter] tile = nakon otkrivanja [tileFilter] polja
# Requires translation!
upon entering a [tileFilter] tile =
upon entering a [tileFilter] tile = nakon ulaska na [tileFilter] polje
for [amount] turns = za [amount] poteza
hidden from users = skriveno od korisnika
for every [countable] = za svaki [countable]
Expand Down Expand Up @@ -7190,4 +7190,3 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o

Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.

2 changes: 1 addition & 1 deletion android/assets/jsons/translations/French.properties
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Expand Up @@ -2541,7 +2541,7 @@ upon losing at least [amount] HP in a single attack = en perdant au moins [amoun
upon ending a turn in a [tileFilter] tile = en terminant un tour sur une case [tileFilter]
upon discovering a [tileFilter] tile = en découvrant une case [tileFilter]
# Requires translation!
upon entering a [tileFilter] tile =
upon entering a [tileFilter] tile = en entrant sur une case [tileFilter]
for [amount] turns = pour [amount] tours
hidden from users = Caché aux joueurs
for every [countable] = pour chaque [countable]
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3 changes: 1 addition & 2 deletions android/assets/jsons/translations/German.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2540,8 +2540,7 @@ upon losing the [promotion] status = bei Verlust des [promotion] Status
upon losing at least [amount] HP in a single attack = bei Verlust von mindestens [amount] LP in einem einzigen Angriff
upon ending a turn in a [tileFilter] tile = bei Beendigung einer Runde auf einem [tileFilter] Feld
upon discovering a [tileFilter] tile = bei Entdeckung eines [tileFilter] Feldes
# Requires translation!
upon entering a [tileFilter] tile =
upon entering a [tileFilter] tile = beim Betreten eines [tileFilter] Feldes
for [amount] turns = für [amount] Runden
hidden from users = vor dem Benutzer versteckt
for every [countable] = für jede [countable]
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8 changes: 4 additions & 4 deletions android/assets/jsons/translations/Indonesian.properties
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Expand Up @@ -1664,7 +1664,7 @@ Create = Buat
Improvements = Peningkatan
Loading... = Sedang Memuat...
Filter: = Filter:
OK = BAIKLAH
OK = OKE
Map is incompatible with the chosen ruleset! = Peta tidak cocok dengan aturan dasar yang dipilih!
Base terrain [terrain] does not exist in ruleset! = Medan dasar [terrain] tidak ditemukan di aturan dasar!
Terrain feature [feature] does not exist in ruleset! = Fitur medan [feature] tidak ditemukan di aturan dasar!
Expand Down Expand Up @@ -1748,7 +1748,7 @@ No yields = Tidak ada penghasilan
Mod: [modname] = Mod: [modname]
Search text: = Cari teks:
Invalid regular expression = Ekspresi reguler yang tidak sah
Mod filter: = Saring mod:
Mod filter: = Filter mod:
-Combined- = -Digabung-
Search! = Cari!
Results = Hasil
Expand Down Expand Up @@ -2541,7 +2541,7 @@ upon losing at least [amount] HP in a single attack = saat kehilangan setidaknya
upon ending a turn in a [tileFilter] tile = saat mengakhiri giliran di ubin [tileFilter]
upon discovering a [tileFilter] tile = saat menemukan ubin [tileFilter]
# Requires translation!
upon entering a [tileFilter] tile =
upon entering a [tileFilter] tile = saat memasuki ubin [tileFilter]
for [amount] turns = selama [amount] giliran
hidden from users = disembunyikan dari pengguna
for every [countable] = untuk setiap [countable]
Expand Down Expand Up @@ -3083,7 +3083,7 @@ Museum = Museum
The Louvre = Louvre
'Every genuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson = 'Setiap karya seni yang asli memiliki jumlah alasan untuk ada yang sama dengan bumi maupun matahari' - Ralph Waldo Emerson

Public School = Sekolah Umum
Public School = Sekolah Negeri

Factory = Pabrik

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13 changes: 6 additions & 7 deletions android/assets/jsons/translations/Italian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -199,7 +199,7 @@ They promised not to spread religion to us ([count] turns remaining) = Ci hanno
[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = La tua richiesta di tributo da [cityState] ha contrariato il suo protettore [civName]!
[civName] is upset that you attacked [cityState], whom they have pledged to protect! = L'attacco a [cityState] ha contrariato il suo protettore [civName]!
[civName] is upset that you attacked [cityState], whom they are allied with! = L'attacco a [cityState] ha contrariato il suo alleato [civName]!
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = La distruzione di [cityState] ha oltraggiato il suo protettore, [civName]!
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = La distruzione di [cityState] ha oltraggiato il suo protettore [civName]!
[civName] has destroyed [cityState], whom you had pledged to protect! = [civName] ha distrutto [cityState], che si trovava sotto la tua protezione!

Unforgivable = Imperdonabile!
Expand Down Expand Up @@ -1001,13 +1001,13 @@ An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) = L'unità nemica [unit] ha attaccato l'unità [ourUnit] ([amount] HP)
Enemy city [cityName] has attacked our [ourUnit] = La città nemica di [cityName] ha attaccato [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = La città nemica [cityName] ha attaccato [ourUnit] ([amount2] HP)
An enemy [unit] has captured [cityName] = Un'unità nemica [unit] ha conquistato [cityName]
An enemy [unit] has captured [cityName] = L'unità nemica [unit] ha conquistato [cityName]
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = L'unità nemica [unit] ([amount] HP) ha conquistato [cityName] ([amount2] HP)
An enemy [unit] has raided [cityName] = [unit] ha razziato [cityName]!
An enemy [unit] has raided [cityName] = L'unità nemica [unit] ha razziato [cityName]!
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = L'unità nemica [unit] ([amount] HP) ha raso al suolo [cityName] ([amount2] HP)
An enemy [unit] has captured our [ourUnit] = Un'unità nemica [unit] ha catturato [ourUnit]
An enemy [unit] has captured our [ourUnit] = L'unità nemica [unit] ha catturato [ourUnit]
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = L'unità nemica [unit] ([amount] HP) ha catturato il nostro [ourUnit] ([amount2] HP)
An enemy [unit] has destroyed our [ourUnit] = Un'unità nemica [unit] ha distrutto [ourUnit]
An enemy [unit] has destroyed our [ourUnit] = L'unità nemica [unit] ha distrutto [ourUnit]
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = L'unità nemica [unit] ([amount] HP) ha distrutto la nostra unità [ourUnit] ([amount2] HP)
Your [ourUnit] has destroyed an enemy [unit] = La tua unità [ourUnit] ha distrutto l'unità nemica [unit]
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = La tua unità [ourUnit] ([amount] HP) ha distrutto l'unità nemica [unit] ([amount2] HP)
Expand Down Expand Up @@ -2546,8 +2546,7 @@ upon losing the [promotion] status = quando perdi lo stato [promotion]
upon losing at least [amount] HP in a single attack = quando perdi almeno [amount] HP in un unico attacco
upon ending a turn in a [tileFilter] tile = quando finisci un turno su una casella [tileFilter]
upon discovering a [tileFilter] tile = quando scopri una casella [tileFilter]
# Requires translation!
upon entering a [tileFilter] tile =
upon entering a [tileFilter] tile = quando attraversi una casella [tileFilter]
for [amount] turns = per [amount] turni
hidden from users = nascosto dagli utenti
for every [countable] = per ogni [countable]
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3 changes: 1 addition & 2 deletions android/assets/jsons/translations/Spanish.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2540,8 +2540,7 @@ upon losing the [promotion] status = al perder el estado de [promotion]
upon losing at least [amount] HP in a single attack = al perder por lo menos [amount] HP en un solo ataque
upon ending a turn in a [tileFilter] tile = al terminar turno en una casilla de [tileFilter]
upon discovering a [tileFilter] tile = al descubrir una casilla de [tileFilter]
# Requires translation!
upon entering a [tileFilter] tile =
upon entering a [tileFilter] tile = al entrar en una casilla de [tileFilter]
for [amount] turns = Por [amount] ⏳turnos
hidden from users = oculto al jugador
for every [countable] = por cada [countable]
Expand Down
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