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Shaders are searched for #include_with_pragmas references in addition to #include references
Material's color and mainTexture properties aren't searched at runtime since they're searched by SearchMaterial anyways and they can actually throw errors in the Console if the corresponding shader property doesn't exist
Added "Collapse All" button to Asset Usage Detector window's context menu that collapses all search result groups at once
Fixed right clicking Unused Objects group throwing an exception if that search result group hasn't been expanded yet