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Update 061524 #18

Merged
merged 70 commits into from
Jun 15, 2024
Merged

Update 061524 #18

merged 70 commits into from
Jun 15, 2024

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zaicopx
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@zaicopx zaicopx commented Jun 15, 2024

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sogladev and others added 30 commits May 25, 2024 12:06
…s, Yogg-Saron (azerothcore#18943)

* gossip keepers, keepers, sara

freya spell

improvements

better gossip

update

converter to update spellscript

refactor sanity wells spawn position, summons zonecombat

make sara summon sanity wells again

thorim casts start again, handle sanity wells only by sanity well spawn
script

refactor sanity

brackets

update comment

gossip keepers, keepers, sara

freya spell

improvements

better gossip

update

converter to update spellscript

refactor sanity wells spawn position, summons zonecombat

make sara summon sanity wells again

thorim casts start again, handle sanity wells only by sanity well spawn
script

refactor sanity

brackets

update comment

gossip keepers, keepers, sara

freya spell

improvements

better gossip

update

converter to update spellscript

refactor sanity wells spawn position, summons zonecombat

make sara summon sanity wells again

thorim casts start again, handle sanity wells only by sanity well spawn
script

refactor sanity

brackets

update comment

gossip keepers, keepers, sara

freya spell

improvements

better gossip

update

converter to update spellscript

refactor sanity wells spawn position, summons zonecombat

make sara summon sanity wells again

thorim casts start again, handle sanity wells only by sanity well spawn
script

refactor sanity

brackets

update comment

* refactor: remove _keepersGUID[4]

* make keeper auras only target players, remove apply scale immunity to well/keepers

include caster in cast

* update keeper flags

* summon and despawn gossip keepers

spawn only if fight done

add intro spell and handle outro

fix off by 1

fix casting simple teleport, only spawn after teleporting

remove empty line

* add teleport to shared ulduar.h

* each keeper triggers their own gossip spawn

* update is called in Reset(), no need to do it here

* add SpellHit override to Freya, Hodir

* Freya, Hodir: use scheduler to schedule post-fight teleport

* JustSummoned rename cr to summon

* sanity well summons are handled by freya instead of sara

* rename pCreature to creature

* keeper use RegisterUlduarCreatureAI

* Freya, Hodir, Thorim: increase despawn time

* despawn tentacles, sanity wells after fight

despawn tentacles after fight

* change order of teleport spells

* am missing header?
…othcore#18941)

* Create oopsmybad.sql

* Update oopsmybad.sql

* Update oopsmybad.sql
* disable_move is already set in unit_flags creature template

* make kolo not selectable, disable gravity on death
…othcore#18901)

* add cooldown to proc

* convert to spell and aurascript pair macro

* remove no longer needed validate override

* set cooldown with Cooldown field in table spell_proc_event
…core#18945)

* add insersectboundary

* add kill bunny to kologarn's pit

* Update data/sql/updates/pending_db_world/rev_1716571588345702920.sql

Co-authored-by: Benjamin Jackson <[email protected]>

* refactor: use Map DoForAllPlayers

---------

Co-authored-by: Benjamin Jackson <[email protected]>
…re#18950)

* fix the sleep visual, add stand up event

* make Mimi selectable during outro

so you can see his faction change

* talk with emote oneshot talk

* fix selectable

* adjust timings

* set done status when chest spawns

* combat should stop when Mimiron ejects

* Revert "combat should stop when Mimiron ejects"

This reverts commit 6e476a5.

* style
azerothcore#18956)

fix(Scripts/Hyjal): Azgalor Rain of Fire should target non-player targets
* add sql

* add 18850 fix

* fix

* Modify the commnet
…not on Hit (azerothcore#18805)

* Update boss_icecrown_gunship_battle.cpp

Makes the Cannons on Gunship Blizzlike. They generate power (heat) on cast and not on Hit.  Removes Engergize from Spell 69399 cause its only triggers on target->hit in core

Still uses spellscript effect but on cast instead

* Update boss_icecrown_gunship_battle.cpp
azerothcore#18960)

fix(Scripts/Hyjal): Implement Eternal Silence spell when going into the Well of Eternity
azerothcore#18900)

fix(Ulduar/Tram): add rocket booster, disable logic, activate turnaround gobjects

remove go_call_tram GameObjectScript

add tram gobjects to header

add tram logic

renames

update position of boosters
…if swimming (azerothcore#18902)

* do not remove swimming auras if we are swimming

* refactor to isSwimming()

* Update src/server/game/Entities/Unit/Unit.cpp

Co-authored-by: Andrew <[email protected]>

---------

Co-authored-by: Andrew <[email protected]>
github-actions bot and others added 29 commits June 2, 2024 15:08
azerothcore#19000)

* fix(Script/Hyjal): Fix encounter states not reseting if bosses are despawned while in combat

* Update instance_hyjal.cpp
…re#19004)

* chore(Scripts/Hyjal): Clean up unsafe calls and code style

* another one
…8991)

* chore(CI): Nuke 20.04 checks

* revert back to old where we dont test gcc on pch

* only test latest version. Keep it up to date folks
…E spell (azerothcore#19012)

* fix(Scripts/Hyjal): Fix Azgalor Doom targetting tanks since its an AoE spell

* Update boss_azgalor.cpp
# Conflicts:
#	src/server/game/Instances/InstanceScript.h
* refactor use enum for spellIds

* add sql

* update sql

* enclose Comment with backticks `

* Closes azerothcore#565
* fix(Core/Player): Delete by group

* closes azerothcore#19014

Co-Authored-By: trickerer <[email protected]>

* Update Player.cpp

* fix build

---------

Co-authored-by: trickerer <[email protected]>
azerothcore#19019)

* fix(Scripts/Halls of Stone): corrected Brann dialogue to match live game

* fix(Scripts/Halls of Stone): corrected Brann dialogue to match live game
…me (azerothcore#17669)

* 1. Added Magistrate Barthilas escape event
2. Fighting the Magistrate Barthilas at the entrance will close the 2 gates leading to the plaza
3. A fight in the slaughterhouse will close the door to the side of the slaughterhouse and will not open until a fight with baron Rivendare
4. Associate some conversation text to Broad*castTextId
5. Added an action for the player to stand up - turn around - salute when the player approaches Aurius
6. Added combat AI to Aurius to prepare for the event where Aurius helps players kill baron Rivendare

* Error in SQL statements is fixed

* Fixed Magistrate Barthilas not turning into human form when he died. Transfiguration should be used on himself

* Fix a misspelling in a note

* fix error

* Save the status of the escape event to the database

* Remove spaces

* Modify the code formatting

* enum format restore

* Modify the enum

* Delete data/sql/updates/pending_db_world/斯坦索姆 fix.sql

Delete files that were accidentally pushed

* fix "Grand Crusader Dathrohan" Unable to speak when transforming and dying and the worldserver console error

* 1 waypoint  1 plus 1s suspension time.
2 Transmission data plus map number.

* The door to the slaughterhouse is opened when there is a player dying and all players in the party are not in combat

* Remove spaces and add comments

* Change as requested

* Update data/sql/updates/pending_db_world/rev_1699566747105058500.sql

Test if this button can be updated directly

Co-authored-by: KJack <[email protected]>

* Use the full sniffing path

* fix error

* edit

* Moved the escape time to smartscript
Delete the closed door

* Remove spaces

* Fixed where barthilas were not in the slaughterhouse after moving to near the slaughterhouse after the save location was restarted

* Delete unused classes

---------

Co-authored-by: KJack <[email protected]>
…d data (azerothcore#18982)

Co-authored-by: sudlud <[email protected]>
Co-authored-by: Benjamin Jackson <[email protected]>
Co-authored-by: neifion-00000000 <[email protected]>
…re#19020)

Init.

Alphabetize and correct DK soul charge assign.
@zaicopx zaicopx merged commit 497136d into zaicopx:BoxHead Jun 15, 2024
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