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Update 061524 #18
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Update 061524 #18
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…s, Yogg-Saron (azerothcore#18943) * gossip keepers, keepers, sara freya spell improvements better gossip update converter to update spellscript refactor sanity wells spawn position, summons zonecombat make sara summon sanity wells again thorim casts start again, handle sanity wells only by sanity well spawn script refactor sanity brackets update comment gossip keepers, keepers, sara freya spell improvements better gossip update converter to update spellscript refactor sanity wells spawn position, summons zonecombat make sara summon sanity wells again thorim casts start again, handle sanity wells only by sanity well spawn script refactor sanity brackets update comment gossip keepers, keepers, sara freya spell improvements better gossip update converter to update spellscript refactor sanity wells spawn position, summons zonecombat make sara summon sanity wells again thorim casts start again, handle sanity wells only by sanity well spawn script refactor sanity brackets update comment gossip keepers, keepers, sara freya spell improvements better gossip update converter to update spellscript refactor sanity wells spawn position, summons zonecombat make sara summon sanity wells again thorim casts start again, handle sanity wells only by sanity well spawn script refactor sanity brackets update comment * refactor: remove _keepersGUID[4] * make keeper auras only target players, remove apply scale immunity to well/keepers include caster in cast * update keeper flags * summon and despawn gossip keepers spawn only if fight done add intro spell and handle outro fix off by 1 fix casting simple teleport, only spawn after teleporting remove empty line * add teleport to shared ulduar.h * each keeper triggers their own gossip spawn * update is called in Reset(), no need to do it here * add SpellHit override to Freya, Hodir * Freya, Hodir: use scheduler to schedule post-fight teleport * JustSummoned rename cr to summon * sanity well summons are handled by freya instead of sara * rename pCreature to creature * keeper use RegisterUlduarCreatureAI * Freya, Hodir, Thorim: increase despawn time * despawn tentacles, sanity wells after fight despawn tentacles after fight * change order of teleport spells * am missing header?
Referenced commit(s): 845fa07
…othcore#18941) * Create oopsmybad.sql * Update oopsmybad.sql * Update oopsmybad.sql
Referenced commit(s): 88c485f
* disable_move is already set in unit_flags creature template * make kolo not selectable, disable gravity on death
… Keepers (azerothcore#18949) add ancient gate emote
…othcore#18901) * add cooldown to proc * convert to spell and aurascript pair macro * remove no longer needed validate override * set cooldown with Cooldown field in table spell_proc_event
Referenced commit(s): 29dda79
…core#18945) * add insersectboundary * add kill bunny to kologarn's pit * Update data/sql/updates/pending_db_world/rev_1716571588345702920.sql Co-authored-by: Benjamin Jackson <[email protected]> * refactor: use Map DoForAllPlayers --------- Co-authored-by: Benjamin Jackson <[email protected]>
Referenced commit(s): 9900411
…re#18950) * fix the sleep visual, add stand up event * make Mimi selectable during outro so you can see his faction change * talk with emote oneshot talk * fix selectable * adjust timings * set done status when chest spawns * combat should stop when Mimiron ejects * Revert "combat should stop when Mimiron ejects" This reverts commit 6e476a5. * style
azerothcore#18956) fix(Scripts/Hyjal): Azgalor Rain of Fire should target non-player targets
* add sql * add 18850 fix * fix * Modify the commnet
Referenced commit(s): 8200385
…e#18948) * init * also talk when spell fails
Referenced commit(s): 73e4485
…not on Hit (azerothcore#18805) * Update boss_icecrown_gunship_battle.cpp Makes the Cannons on Gunship Blizzlike. They generate power (heat) on cast and not on Hit. Removes Engergize from Spell 69399 cause its only triggers on target->hit in core Still uses spellscript effect but on cast instead * Update boss_icecrown_gunship_battle.cpp
azerothcore#18960) fix(Scripts/Hyjal): Implement Eternal Silence spell when going into the Well of Eternity
Referenced commit(s): 2a1d23e
azerothcore#18900) fix(Ulduar/Tram): add rocket booster, disable logic, activate turnaround gobjects remove go_call_tram GameObjectScript add tram gobjects to header add tram logic renames update position of boosters
Referenced commit(s): 733fbf8
Referenced commit(s): fe6137b
Signed-off-by: Emmanuel Ferdman <[email protected]>
…if swimming (azerothcore#18902) * do not remove swimming auras if we are swimming * refactor to isSwimming() * Update src/server/game/Entities/Unit/Unit.cpp Co-authored-by: Andrew <[email protected]> --------- Co-authored-by: Andrew <[email protected]>
Referenced commit(s): a0b9423
azerothcore#19000) * fix(Script/Hyjal): Fix encounter states not reseting if bosses are despawned while in combat * Update instance_hyjal.cpp
… unit; stop the charm instead of despawning (azerothcore#18989) TrinityCore/TrinityCore@2cdea49
…re#19004) * chore(Scripts/Hyjal): Clean up unsafe calls and code style * another one
…8991) * chore(CI): Nuke 20.04 checks * revert back to old where we dont test gcc on pch * only test latest version. Keep it up to date folks
…E spell (azerothcore#19012) * fix(Scripts/Hyjal): Fix Azgalor Doom targetting tanks since its an AoE spell * Update boss_azgalor.cpp
# Conflicts: # src/server/game/Instances/InstanceScript.h
* refactor use enum for spellIds * add sql * update sql * enclose Comment with backticks ` * Closes azerothcore#565
Referenced commit(s): a1ddf6d
* fix(Core/Player): Delete by group * closes azerothcore#19014 Co-Authored-By: trickerer <[email protected]> * Update Player.cpp * fix build --------- Co-authored-by: trickerer <[email protected]>
azerothcore#19019) * fix(Scripts/Halls of Stone): corrected Brann dialogue to match live game * fix(Scripts/Halls of Stone): corrected Brann dialogue to match live game
…me (azerothcore#17669) * 1. Added Magistrate Barthilas escape event 2. Fighting the Magistrate Barthilas at the entrance will close the 2 gates leading to the plaza 3. A fight in the slaughterhouse will close the door to the side of the slaughterhouse and will not open until a fight with baron Rivendare 4. Associate some conversation text to Broad*castTextId 5. Added an action for the player to stand up - turn around - salute when the player approaches Aurius 6. Added combat AI to Aurius to prepare for the event where Aurius helps players kill baron Rivendare * Error in SQL statements is fixed * Fixed Magistrate Barthilas not turning into human form when he died. Transfiguration should be used on himself * Fix a misspelling in a note * fix error * Save the status of the escape event to the database * Remove spaces * Modify the code formatting * enum format restore * Modify the enum * Delete data/sql/updates/pending_db_world/斯坦索姆 fix.sql Delete files that were accidentally pushed * fix "Grand Crusader Dathrohan" Unable to speak when transforming and dying and the worldserver console error * 1 waypoint 1 plus 1s suspension time. 2 Transmission data plus map number. * The door to the slaughterhouse is opened when there is a player dying and all players in the party are not in combat * Remove spaces and add comments * Change as requested * Update data/sql/updates/pending_db_world/rev_1699566747105058500.sql Test if this button can be updated directly Co-authored-by: KJack <[email protected]> * Use the full sniffing path * fix error * edit * Moved the escape time to smartscript Delete the closed door * Remove spaces * Fixed where barthilas were not in the slaughterhouse after moving to near the slaughterhouse after the save location was restarted * Delete unused classes --------- Co-authored-by: KJack <[email protected]>
Referenced commit(s): 0abc66e
Referenced commit(s): 906ec60
…d data (azerothcore#18982) Co-authored-by: sudlud <[email protected]> Co-authored-by: Benjamin Jackson <[email protected]> Co-authored-by: neifion-00000000 <[email protected]>
Referenced commit(s): 3837f67
…re#19020) Init. Alphabetize and correct DK soul charge assign.
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