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3ds max 2025 support #1121
3ds max 2025 support #1121
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implement missing ActionTable.Create() workaround implement broken menu refresh workaround for 3ds Max 2025.0, 3ds Max 2025.1 and 3ds Max 2025.3 reduce number of duplicated strings
I will take a look, should be done reviewing it today. |
I'm fine with the PR in general, the only issue is that you Visual Studio is probably replacing spaces with tabs, this can make indentation look wrong depending on which editor you use (it looks wrong on Github for example). The standard for this repo is to use spaces. |
Thanks, i'll fix the tabs of course |
In visual studio go to: Tools->Options->Text Editor->All Languages->Tabs Change Tab to use "Insert Spaces" instead of "Keep Tabs". |
Sorry, I thought you were asking how to do it in Visual Studio. I'm not sure this can be configured via attributes, though... |
no prob, I usually work with a multitude of projects from a a broad range of tech stacks and conventions. so changing the Visual Studio tab settings itself would be not feasable I'll create a local .editorconfig, and maybe even create a PR for it later ... |
Tabs have been converted back to spaces |
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Looks good!
Thanks for merging, seems the pipeline did'nt build or include the 3dsMax 2025 build in the release assets. Installer says it can't find the Max_2025.zip either |
Yep, you are right. I will take a look at the CI. |
please i reaaly need 2025 support ) |
Done! Can you guys give it a try? |
Installer seems to be working, download the zip and installing but for me the Max 2025 assembly version does'nt load into Max. Not sure about the reason currently. There is the UiViewmodell.dll included in the Max_2025.zip package which shouldn't be in there ( its a 3ds Max binary ). |
Okay: appears that the tabs to space commit broke the Babylon menu registration process in the 3ds Max 2025 build not sure what it is , but will have a look at it tomorrow ( its already late here :) ) |
I'm doing a quick PR to fix the unnecessary copy of 3DS Max binaries |
I got thre reason for the failing menu creation: Update: got that bugger, faulty entry in .editorconfig which caused the UTF8-BOM encoding |
adds support for 3ds Max 2025
including new menumanager API support ( plus menu refresh workarrounds )