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Draco compression problem in 3ds max 2024 #1111
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Can you provide a max file for repro? |
@bghgary @AlexZhigin BTW: |
@FrogsInSpace @bghgary I've faced another problem since then. This doesn't work. When trying to combine the base color texture and the transparency weight parameter value, the texture is not exported and the log says "Texture path is missing". |
@AlexZhigin Thanks , i will look into this alpha problem - no guaranties though :) |
BTW: just for completeness, could you please create a seperate issue for the alpha weight problem , thanks |
Thanks for the quick response @FrogsInSpace. Done: |
argghh .. jsut created one myself -> will delete it :) |
)))) |
…output folder and other issues (#1126) * fix log window not scrolling to the bottom (#1117) * fix draco texture indexing problem (#1111) * fix alpha weight problem (#1122) * fix installer crashes to desktop when network is not available (#1124) * disable copying of UiViewmodel.dll to output folder * convert UTF8-BOM encoding to UTF8 NOTE: this fixes failing babylon menu creation in the 3ds Max 2025 build * convert tabs to spaces * fix another tab left
Hello! When exporting to glTF with draco compression, the code has incorrect indexes for transmissionTexture and thicknessTexture. They are also not in the "textures" and "image" sections. The textures themselves are created, but for now you have to write them in the code manually. Without draco compression everything is fine. I would be very grateful if you could fix it in exporter.
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