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Pipeline
Bruno Levy edited this page Dec 27, 2022
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The Geometry Processing Pipeline [1] comprises several steps, starting from a raw pointset obtained from a 3D scanner, each step will filter or enrich the data. At the end of the pipeline, one obtains a compact mesh with a set of textures that encode the geometric details. The Geometry Processing Pipeline comprises the following steps:
- Reconstruction: create a surface mesh from a pointset;
- Remeshing: create an optimized surface mesh from an arbitrary one;
- Parameterization and Texturing: compute UV coordinates and generate texture maps with colors and normals.
Each step is implemented in the bundled geobox
utility. The
algorithmic details and involved C++ classes are described in the
links above.
One can find sample data files here.
[1] Polygon Mesh Processing, Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez and Bruno Lévy, AK Peters/CRC Press, 2011, book website