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Added Developer Hit Material #1723

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Aug 23, 2024
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1 change: 1 addition & 0 deletions DH_Effects/Classes/DHBulletHitEffect.uc
Original file line number Diff line number Diff line change
Expand Up @@ -33,4 +33,5 @@ defaultproperties
HitEffects(22)=(HitDecal=class'BulletHoleCloth',HitEffect=class'DHBulletHitSandBagEffect',HitSound=Sound'ProjectileSounds.Bullets.Impact_Gravel') //Sand Bags EST_Custom02
HitEffects(23)=(HitDecal=class'BulletHoleConcrete',HitEffect=class'DHBulletHitBrickEffect',HitSound=Sound'ProjectileSounds.Bullets.Impact_Asphalt') //Brick EST_Custom03
HitEffects(24)=(HitDecal=class'BulletHoleDirt',HitEffect=class'DHBulletHitHedgeEffect',HitSound=Sound'ProjectileSounds.Bullets.Impact_Dirt') //Hedgerow-Bush EST_Custom04
HitEffects(25)=(HitDecal=class'DHBulletHoleDev',HitEffect=class'DHBulletHitMetalArmorEffect',HitSound=Sound'ProjectileSounds.Bullets.Impact_Metal') //Purple Hit-Visibility decal (Dev) EST_Custom05
}
17 changes: 17 additions & 0 deletions DH_Effects/Classes/DHBulletHoleDev.uc
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
//=============================================================================
// BulletHoleDev
//=============================================================================
// Projector for bullet impacts on Dev Material (visibility of where shots landed)
//=============================================================================

class DHBulletHoleDev extends ROBulletHole;

//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
ProjTexture=Texture'DH_FX_Tex.Effects.DevImpact' //Purple Square impact to show off where a bullet landed
LifeSpan=30.0
}
4 changes: 2 additions & 2 deletions DarkestHourDev/Textures/DH_FX_Tex.utx
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