v11.4.1
Patch v11.4.1
Bug Fixes
- Fixed a long-standing RO bug where the player's eye-height could de-sync after rapidly transitioning from standing to crouching and then to prone.
- Fixed a bug where the max vehicle counter would not be dynamically updated, resulting in strange behavior on the vehicle selection UI.
- Fixed a bug where Vehicle Pools would not be automatically destroyed if a recently spawned vehicle was spawn-killed.
- Fixed a bug where the
GiveCamera
command was available to all players, even in multi-player.
Vehicles
- The reload duration of Soviet DP-27 coaxial and hull machine-guns has been slightly reduced.
Map Removals
As you probably well know, DH has a dizzying amount of maps; and not every map is created equal. It is necessary to occasionally trim the fat so that the players don't need to be stuck with low quality maps, and developers do not have to spend time maintaining maps that no one cares about.
A map is slated for removal if a map is some combination of: rarely played, unpopular, outdated or redundant.
As such, this update sees the removal of a number of maps:
- Armored Debrecen Clash
- Armored Hunter's Woods Clash
- Armored Kommerscheidt Clash
- Armored Mannikkala Clash
- Armored Orel Clash
- Armored Panzerschlact Clash
- Armored Studzianki Clash
- Armored Tank Clash At Bastogne Advance
- Ginkel Health Push
- Jurques Clash
- Kriegstadt Push
- Merderet Advance
See you on the battlefield,
Darklight Games