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Installation
This page will guide you through the basic setup steps in order to start using the BDK.
- Windows 10 or higher
The BDK requires a custom fork of Blender for it's full functionality.
- Download the BDK installer from the here.
- Run the installer program to install the BDK.
- Run the BDK (Blender).
- Open the
Preferences
dialog by navigating toEdit
>Preferences...
or press Ctrl+,. - Navigate to the
Get Extensions
tab. - Search for the
Unreal PSK/PSA (.psk/psa)
extension and install it.
There are two ways to install the BDK add-on. The recommended way is to install from disk using the archive found in the latest release. The other is intended for power users familiar with Git that want to be directly plugged into the latest development version.
- Download the latest add-on archive (i.e.,
bdk_addon-<...>.zip
) from the latest release. - Click the
v
icon in the top right of theGet Extensions
tab and selectInstall from Disk...
. - Navigate to and select the add-on archive that you just downloaded and press
Install from Disk
.
- Open a new
Command Prompt
in Administrator Mode and execute the following:
git clone https://github.com/DarklightGames/bdk_addon.git C:\dev\bdk\repositories\bdk_addon
mkdir C:\dev\bdk\addons
cd C:\dev\bdk\addons
mklink /D bdk_addon C:\dev\bdk\repositories\bdk_addon\bdk_addon
- In the BDK, in the
Get Extensions
tab, click theRepositories
button in the top right. - Press the
+
button and selectAdd Local Repository
. - For the
Name
, enterBDK
(optional). - Check the
Custom Directory
checkbox and enterC:\dev\bdk\addons
. - Click
Create
. - Navigate to the
Add-ons
tab. - Locate the
Unreal BDK
add-on in the list and check the checkbox to enable the add-on.
Now, when you want to get the latest development version of the add-on, you can simply do a git pull
on the repository.
After this, to update the add-on while running the BDK (Blender), you can run the Reload Scripts
operator. Alternatively, the next time you launch the BDK (Blender), the latest add-on will be loaded.
Now that the BDK program and required add-ons are installed, the next step is to turn your game's assets into assets usable by Blender.
You can learn about how to do that at the Repository Management guide.