Releases: Eschatologue/Unlimited-Armament-Works
Unlimited Armament Works 0.7.2
What's Changed
- New Turret: "Skyhammer"
- Longrange Artillery that fires very heavy shells at a target from a vast distance. Some shells cause multiple shockwaves on the affected area
- Most units and turrets, depending on their munitions now have armor-piercing and shield damage multiplier
- Armor-piercing increases the minimum damage dealt against armored enemies, 60% Armor Penetration means at least 60% of the bullet damage will be received by its target
- Shield Damage Multiplier means how much extra damage does a bullet does to a shield.
- Some turrets balancing
- Polished Helicopters sprites
- Serbian language translation pack by @BorisA11 in #1
- Add in_ID bundle by @MissAmity in #2
Full Changelog: v0.7.1...v0.7.2
Version 0.7.1
An update that releases unexpectedly longer than expected.
This update features some balance changes, overall polishing to torpedoes, and a new unit for the torpedo destroyer line
What's new?
- Added Tier 4 UAW Ground unit the 'Shiratsuyu'
- Can be researched from the Hatsuharu
- Equipped with more powerful torpedoes, along with machine-guns and missiles
- Slightly increases the movement penalty for tanks on liquid terrain
- Torpedo now deals increased damage depending on its target
hitSize
orsize
, the bigger they are, the more damage they take from torpedoes - Slight changes reconstructors unit upgrade requirement
- New Sprite for [T3 Naval] 'Hatsuharu'
Other Change
- Unlimited Armament Works is now licensed under GPL-3.0
Version 0.7
Update 0.7 is a small one, just overall polishing of tank units, I probably will do these types of updates more often instead of a monthly huge update.
What's new?
- Added Tier 4 UAW Ground unit the 'Arkabuz'
- Can be researched from the Gardlacz, Arkabuz is equipped with thick armor and a hard-hitting gun
- Status Field projector now can't be manually controlled
- Slight buff and nerf to the Gardlacz
- Tank Units now suffer less movement penalty on liquid terrain and are immune to slow, freeze, and disarm.
- Tank Units now have a weakness to heat-based effects, burning and melting with dampening their combat effectiveness
- Added recoiling gun to tank units
- Added ground trail effects to tank
- Tank unit Code cleanup
- Various fixes from the previous version
Version 0.6
Update 0.6 will feature minor adjustments, new units, and more crafters.
New Content
- New Unit Archetype : Torpedo Destroyers
- Fast moving units capable of launching deadly torpedo strikes against enemy.
- Currently there's only 1 unit placed at tier 3 : Hatsuharu
- New Defense Building
- Rejuvination Projector
- Rapidly heals buildings in its vicinity in small amount, after a building reach a certain percentage of their max HP, they will be overdriven.
- Rejuvination Projector
Adjustments
I obviously can't list every single small thing that is changed in v0.6, so these below is just the big thing
-
Multiplicative Petroleum Reconstructor
- Unit Construction Speed reduced from 26.66 seconds > 25 seconds
- Unit Construction Cost Changes :
- Silicon 80 > 120
- Plastanium 40 > 60
- Titanium 120 > 100
- Build Cost Changes :
- Copper removed
- Lead 120 > 500
- Metaglass 0 > 150
- Silicon 90 > 150
- Titanium 0 > 950
-
Exponential Petroleum Reconstructor
- Unit Construction Speed increased from 35 seconds > 80 seconds
- Unit Construction Cost Changes :
- Silicon 80 > 250
- Metaglass 0 > 250
- Plastanium 40 > 60
- Titanium Carbide 0 > 250
- Plastanium 40 > 550
- Titanium removed
-
Clurit [T3-Naval-Monitor]
- New Sprite
- Health is increased from 450 > 750
- Artillery splash damage reduced from 80 > 70
- Artillery rate of fire reduced from 0.66/sec > 1/sec
- Artillery building damage multiplier reduced from 300% > 250%
- Artillery now cause small slag splashes
-
Kujang [T4-Naval-Monitor]
- New sprite
- Health is increased from 450 > 4500
- Artillery splash radius increased from 8 tile > 12 tile
- Artillery splash damage increased from 45 > 120
- Shot count reduced from 3 > 1
- Artillery building damage multiplier increased from 300% > 350%
- Artillery now cause big slag splashes
- Point Defense Weapon effectiveness increased
-
Status Field Projector
- Effect change
-
Sparkler & Sunspot
- Removed
Version 0.5
Lots of new content changes are coming in this update, from new turret to buffs and nerfs
New Contents
Crafters
- Surge Solvent Mixer
- Produces highly electrifying liquid known as 'Surge Solvent'
Turrets
- Zounderkite
- A turret capable of launching many types of mine depending on the item used.
- Sparkler and Sunspot
- Launches devastating fast moving cruise missiles over long distance.
- Longsword
- Long range high precision cannon, low rate of fire, high damage.
- Spitfire
- High rate of fire gatling gun
Defense
- Status Field Projector
- Applies status effects to enemies in its range at an interval. The status effects depends on the liquid you filled it with.
- Force Wall
- Wall that can project small force shield around it, very fragile but has very durable shield.
- The main wall is highly susceptible to splash damage, be careful where you use them
Liquids
- Surge Solvent
- A highly conductive liquid that electrocutes enemy that stepped on it
Other Changes
- Badik [T2-Naval-Monitor] has been renamed to Clurit, and Clurit [T3-Naval-Monitor], is renamed to Kujang.
- Gardłacz [T3-Ground-Tank], Clurit [T2-Naval-Monitor], & Kujang [T3-Naval-Monitor] will receive a point defense weapon to increase their survivability
- Clurit [T2-Naval-Monitor] artillery split in 2 and have slight increase in RoF.
- Kujang [T3-Naval-Monitor] have slight reduction in its reload speed.
- New trail effects for unit weapons.
buildingDamageMultiplier
for naval unit weapons is increased.- Added trails to bullets that meant to be piercing.
- Various Turrets can now fire more types of bullet.
- Cryogel color is now lighter.