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Update scatter.glsl to fix issue with textures (#37)
* Update scatter.glsl to fix texture issues on RDNA2 This change fixes #36 without any visual impact. The problem resulted from non-specified nonuniform texture indices. As the compiler is allowed to assume uniformity in certain variables, unless specified, this was a bug. https://github.com/KhronosGroup/GLSL/blob/master/extensions/ext/GL_EXT_nonuniform_qualifier.txt * Update Scatter.glsl to include extensions * Remove extraneous #version * Update Scatter.glsl to fix a corner case
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