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fshack: Add faking current resolution ability #52
fshack: Add faking current resolution ability #52
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Oh wow, this will also help for me! Thank you!! I have a monitor that is one of the first consumer monitors with gsync built in, and the driver board has no scaling functionality. Since Nvidia made the driver board design, all of the resolution scaling and switching is courtesy of the Nvidia driver, which works transparently in Windows, but on linux xrandr and video games only sees the native resolution reported by the EDID. And to force a lower resolution I need to use the Nvidia X Server Settings, which uses metamodes to set resolutions. So every game I set to fullscreen, only shows the native resolution. |
I've just tried to use it with Dark Souls 3 and this setting breaks windowed mode, just black screen with sounds from the game, menus seems to work, but nothing is shown. |
@kindagoose fsr doesn't work with windowed mode, only works in fullscreen, you can put your window in fullscreen with alt+enter |
As noted by OnikenX, FSR only works when the game is in Fullscreen mode. It does not work with Windowed or Borderless WIndowed modes. |
Can we use this to select resolutions higher than our native? |
@OnikenX @GloriousEggroll yes, but FSR alone doesn't break the game if you need to switch to windowed mode. While with this extra setting game breaks. |
@kindagoose I didn't tested with other games, nor windowed modes. Usually if you want to play windowed, don't use the setting. If you find the cause for your breakage I will be glad to fix it. |
Does this work with Unity games that even though you set the ingame resolution to 720p on a 1080p monitor the game engine resizes the game to 1080p? |
@8836290 Should work. Best try it. |
Just stopped by to say that, not only does this look better than D2R's native resolution scaling, but the performance is dramatically better too. |
Do you use this feature? I also do think that D2R is a perfect game for FSR 1 advertisement. |
Using this for other games with env variable set at 1920x1080 on a 4K monitor. |
Bump |
im getting an issue with this where it makes the game window unfocused and nothing is inside of it until you alt+f11 into it, and the fsr works, but some UI elements cannot be clicked, as if the rendered resolution is the only area where mouse input is accepted and everything outside of it cannot be clicked. it can be seen but not clicked |
this is meant for games where its not possible to set an in-game resolution. for you just use normal fsr and set the resolution in game to any resolution below your monitors current resolution, and fsr will automatically upscale from the selected res to your monitors res |
@salt431 Yes, there is an issue, where if there is some pre-rendering fullscreen UI interface, like a launcher, it will be constrained also for the resolution set. This is a problem, that I can't imagine how to solve currently. If there is some setup you need to do before that, you need to do it without the ENV var, then as a last step is to set fullscreen option in the game, and close it, and start it again with the ENV var. If you still have some kind of a launcher you can't escape, mouse will not work correctly, but try using the keyboard only, and the TAB/Shift-TAB to cycle between the fields of the UI. |
This is a problem with this implementation of FSR in general as well as all externally-applied FSR options (such as gamescope). In order for UI items to not be affected the game itself must have its own internal FSR rescaler. This is not something we can control. |
Lossless scaling (a windows upscaler for windows machines) can perform the same task and I can click all of the ui elements without any issues. |
You're comparing a paid, licensed windows application to an open source, community-provided hack on linux. Two completely separate things here. We're only able to work with what the author provides here, and to be honest this may even be going away soon. The FSR hack getting old and the author is not updating it in favor of using gamescope, but neither can control the UI scaling. |
In order to get it working I had to set both |
@darkbasic Thanks for sharing. Quite a bit of time has passed since that patch, so Proton surely added more features. |
Rise of the Tomb Raider. I'm using the Windows version because the native one is slower and it's stuffed with issues: there is no audio unless I use this workaround (https://wiki.archlinux.org/title/Steam/Game-specific_troubleshooting) and when I use gamescope (which I have to if I want to use FSR) the mouse moves the camera only horizontally and not vertically in game (but it works fine in the menu and/or without gamescope). I'm using Gnome on Wayland which also gives me another annoying issue with gamescope: ValveSoftware/gamescope#985 EDIT: now that I think about it the audio issue could have probably been solved by installing |
In any case, the patch of in this PR has not been part of ProtonGE since Proton8 because it was causing numerous issues and odd behavior to games. |
Without
Somehow the README claims that this patch is still valid (that's how I've found it). It also claim that P.S. I would love to report a bug instead of having to necrobump PRs but there is no way to. I've tried discord in the past, they told me the bug was valid but still no way to keep track of it. |
It's not a perception: I'm taking screenshots, putting them on different layers in my image editor and switching between them. Without both options (and |
Guys, the meat of this patch is not FSR itself. The meat is that some games, don't allow you to specify Full Screen resolution, and pick display resolution as full screen. Looking at you D2R. This patch lies the game for the full screen resolution, then FSR to pick from there and do it's thing. |
Hi,
I have made this patch, in order to make Diablo 2 Resurrected to work with FSR fullscreen scaling.
In D2R there is no ability to select fullscreen resolution. The game sets itself automatically to the current monitor resolution (your desktop resolution that usually matches your monitor native resolution). Doing so, FSR can't do its thing.
There is in-game resolution scaling, but it is no match to FSR.
What this patch does, is reporting fake current screen resolution selected via envvar
WINE_FULLSCREEN_FAKE_CURRENT_RES
, so that D2R can use this resolution as current, and then FSR can upscale to the real monitor resolution.Example:
The command above will use
Performance FSR mode
starting the game at 1720x720 resolution, and FSR will take it to 3440x1440.