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QuestIniCustomMonster

Quantumrunner edited this page May 24, 2021 · 2 revisions

CustomMonster<name>

Functional

base

This is the monster type to use for all information not provided in the quest.

image

Relative path to image to use for the monster.

imageplace

Relative path to image to use for the monster placement (medium and massive monsters).

activation

D2E: A space separated list of monster activations, can include standard and custom activations.

MoM: If provided is a name of an event to trigger when a monster activates. This will happen instead of any standard activations.

health

Amount of health the monster has.

healthperhero

Multiply this by the number of heroes and add the health value. These values are floats and the final value is rounded to the nearest int.

horrorevent (MoM only)

If provided is a name of an event to trigger when a horror check is performed. This will happen instead of any standard checks.

evadeevent (MoM only)

If provided is a name of an event to trigger when an evade check is performed. This will happen instead of any standard checks.

horror (MoM only)

The horror rating shown on during horror checks.

awareness (MoM only)

The awareness shown during evade checks.

attacks (MoM only)

A space separated list of custom attack types and the number of custom attacks, with type and number ':' separated. If a type is not provided default investigator attacks will be used.

Text

<sectionname>.monstername

Display name for the monster.

<sectionname>.info

Text to display for monster info.

This markup can be used as well as the symbols listed here.

{var:<Var>} can be used to fill in a Var value.

<sectionname>.Attack_<type>_<num>

Text to display for investigator attack.

This markup can be used.

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