Releases: Teicsoft/GLADIATE
Releases · Teicsoft/GLADIATE
v1.0.1
Added ultra wide support
What's Changed
- Promo Assets by @soma-code in #336
- Update README.md by @soma-code in #337
- Update issue templates by @emmettirl in #338
- Update bug_report.md by @VonJellybean in #339
- Update README.md by @emmettirl in #340
- Aleph e by @emmettirl in #341
- Gladiate Final by @soma-code in #343
Full Changelog: v1.0.0-Beta...v1.0.1
Early Access Beta Release v1.0.0-Beta
Early Access Beta Release:
What's Changed
- Added select indicator by @emmettirl in #294
- Aesthetic changes by @emmettirl in #295
- Hide enemy when they die, and fix spectacle points not carrying forward bug by @emmettirl in #296
- Added Card Glossary to battle scene by @emmettirl in #298
- Added Position Indicators and Changed card type indicators to match by @emmettirl in #299
- Combo glossary by @emmettirl in #300
- Pausemenu by @soma-code in #301
- Events for particles by @emmettirl in #302
- Modifier icons for Grappled, Juggled and Grounded by @emmettirl in #303
- Bug fixing by @emmettirl in #305
- Battle scene by @VonJellybean in #306
- Goon changes by @emmettirl in #308
- Some aestehtics, some balance, and combo glossary now sorts for combos in deck and highlights by @emmettirl in #309
- Battle scene by @VonJellybean in #310
- Basic Save file + Display Scores and completed decks on main page by @emmettirl in #312
- Pause and Option menu scenes by @soma-code in #313
- Boss battle + Audio Engine Fix by @emmettirl in #314
- Named Decks, added Boss Decks and stats, added lore and updated styling by @emmettirl in #315
- Status indicators + new card art for deck covers by @emmettirl in #317
- Menu scaling by @emmettirl in #318
- Calling card change by @emmettirl in #319
- Animations by @soma-code in #321
- Added Transition Scene by @emmettirl in #322
- Deck glossary tooltip by @emmettirl in #323
- Daynight Cycle by @emmettirl in #324
- Background edits by @soma-code in #325
- Implemented Through Hardship These Scars Combo. by @VonJellybean in #326
- Card and Combo Debugging Console output by @VonJellybean in #327
- Updated Attack handling by @VonJellybean in #328
- Update ScotchMist.cs by @VonJellybean in #329
- Pollish by @soma-code in #330
- Update Credits.cs by @VonJellybean in #331
- New card Art by @emmettirl in #333
- Fix on teicsoft logo on boot splash by @emmettirl in #334
- Final code polish by @VonJellybean in #332
Full Changelog: v0.0.1-alpha...v1.0.0-Beta
Alpha Playtest 1
This is a manual release for the first play test session