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Export animations
A few tips on how to export skeletal animations
You can find most animations under the Anim
folders across different GPK files.
If the icon is a white file with a green arrow, this object is a shortcut(ObjectRedirector
) to the animation object, and you need to press the Source button to open a package with the source animation object.
A valid animation has a blue puppet icon in the object navigator and the AnimSet
class.
Press the Export button to see export options. Animations require a skeletal 3D model to export. RE will try to find one automatically.
Options:
- Skeleton: a skeletal mesh to animate. IMPORTANT! If the skeleton field is empty you need to pick a skeleton to apply animations to. Guide: How to find a skeletal mesh for an animation
- Scale: scale factor of the skeleton(e.g., 2.0 = 2x times bigger model)
- Rate: duration multiplier(e.g., 2.0 = 2x times slower animation)
- Export geometry: export geometry that comes with the skeleton
- Split takes: export each animation(take) in a separate FBX file
- Compress: reduce FBX file size by removing trivial animation keys. WARNING! This option may produce rotation/translation errors(shaking). Disable it if you have such issues.
- Resample: resample the animation to 60 FPS
- Inverse qW: enable this if an animation has an incorrect orientation(e.g., TransportGate)
Press Export... and select where to save your animations.
Animations need a skeleton to export. If you don't have a skeleton in the export options follow this guide.
Close the export options window and open a GPK with a suitable 3D model(e.g., PC_Event_27A.gpk
). Select a 3D model object(e.g., PC_Event_27A_Popori_F_Dye_A_Skel
). If the selected object has a file icon with a green arrow press the Source button.
Right-click the root folder in the opened window and press Copy GPK name
Go back to a window with your animation and press Export. In the export options click Select -> Package -> Open a composite package....
Paste GPK name from the previous step and press Open.
Select your 3D model(e.g., PC_Event_27A_Popori_F_Dye_A_Skel_dup
) in the object navigator and press OK.