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fix(assetpath.cs): retarget PATH_PROJECT
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retarget PATH_PROJECT to "Assets/com.fluid.behavior-tree"

fix #79
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Tabris Thomas committed Jan 16, 2023
1 parent c50d0ea commit 45f5620
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Showing 7 changed files with 10,679 additions and 776 deletions.
1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -41,3 +41,4 @@ CodeCoverage/
node_modules
dist
dist.zip
UserSettings/
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Expand Up @@ -6,7 +6,7 @@ namespace CleverCrow.Fluid.BTs.Trees.Editors {
/// Determine if this is a package of the Unity Editor since Unity has no API to determine this
/// </summary>
public static class AssetPath {
private const string PATH_PROJECT = "Assets/FluidBehaviorTree";
private const string PATH_PROJECT = "Assets/com.fluid.behavior-tree";
private const string PATH_PACKAGE = "Packages/com.fluid.behavior-tree";

private static string _basePath;
Expand All @@ -31,4 +31,4 @@ public static string BasePath {
}
}
}
}
}
2 changes: 1 addition & 1 deletion Packages/packages-lock.json
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Expand Up @@ -79,7 +79,7 @@
"url": "https://packages.unity.com"
},
"com.unity.nuget.newtonsoft-json": {
"version": "2.0.0",
"version": "3.0.2",
"depth": 1,
"source": "registry",
"dependencies": {},
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35 changes: 35 additions & 0 deletions ProjectSettings/MemorySettings.asset
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@@ -0,0 +1,35 @@
%YAML 1.1
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--- !u!387306366 &1
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167 changes: 167 additions & 0 deletions ProjectSettings/SceneTemplateSettings.json
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Empty file added ProjectSettings/boot.config
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