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PATH_PROJECT in AssetPath describes a folder that never exists #79

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TNThomas opened this issue Jan 16, 2023 · 1 comment · Fixed by #80
Closed

PATH_PROJECT in AssetPath describes a folder that never exists #79

TNThomas opened this issue Jan 16, 2023 · 1 comment · Fixed by #80
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@TNThomas
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Current project structure of the repo contains Assets/com.fluid.behavior-tree.
The PATH_PROJECT constant in AssetPath.cs is set to Assets/FluidBehaviorTree.
Due to this mismatch, the following console output occurs when attempting to view a behavior tree in the project:
image

TNThomas pushed a commit to TNThomas/fluid-behavior-tree that referenced this issue Jan 16, 2023
retarget PATH_PROJECT to "Assets/com.fluid.behavior-tree"

fix ashblue#79
ashblue pushed a commit that referenced this issue Nov 9, 2024
# [2.3.0](v2.2.3...v2.3.0) (2024-11-09)

### Bug Fixes

* **assetpath.cs:** retarget PATH_PROJECT ([45f5620](45f5620)), closes [#79](#79)
* **builds:** node version now pulls from .nvmrc ([8564210](8564210))
* **conditions:** generic condition had exit and init reversed ([c9ac8cc](c9ac8cc))
* **dark mode:** boxes keep proper color in dark mode for the visualizer ([b3dd08f](b3dd08f)), closes [#48](#48)
* **visualizer:** vertically connected nodes now connect properly ([321e47e](321e47e)), closes [#29](#29)

### Features

* **visualizer:** pausing the game now keeps active node highlighting ([b031653](b031653)), closes [#94](#94)
@ashblue
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ashblue commented Nov 9, 2024

🎉 This issue has been resolved in version 2.3.0 🎉

The release is available on:

Your semantic-release bot 📦🚀

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