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Current project structure of the repo contains Assets/com.fluid.behavior-tree.
The PATH_PROJECT constant in AssetPath.cs is set to Assets/FluidBehaviorTree.
Due to this mismatch, the following console output occurs when attempting to view a behavior tree in the project:
The text was updated successfully, but these errors were encountered:
TNThomas
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Jan 16, 2023
# [2.3.0](v2.2.3...v2.3.0) (2024-11-09)
### Bug Fixes
* **assetpath.cs:** retarget PATH_PROJECT ([45f5620](45f5620)), closes [#79](#79)
* **builds:** node version now pulls from .nvmrc ([8564210](8564210))
* **conditions:** generic condition had exit and init reversed ([c9ac8cc](c9ac8cc))
* **dark mode:** boxes keep proper color in dark mode for the visualizer ([b3dd08f](b3dd08f)), closes [#48](#48)
* **visualizer:** vertically connected nodes now connect properly ([321e47e](321e47e)), closes [#29](#29)
### Features
* **visualizer:** pausing the game now keeps active node highlighting ([b031653](b031653)), closes [#94](#94)
Current project structure of the repo contains
Assets/com.fluid.behavior-tree
.The PATH_PROJECT constant in AssetPath.cs is set to
Assets/FluidBehaviorTree
.Due to this mismatch, the following console output occurs when attempting to view a behavior tree in the project:
The text was updated successfully, but these errors were encountered: