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Preliminary Vulkan AS/RQ test
CI #2872: Pull request #3483 synchronize by cmannett85-arm
November 14, 2024 11:32 24m 41s cmannett85-arm:rq_as_test
November 14, 2024 11:32 24m 41s
Ensure resources created mid-frame are properly forced referenced
CI #2871: Commit 83ac6d3 pushed by baldurk
November 14, 2024 11:09 30m 5s v1.x
November 14, 2024 11:09 30m 5s
DXIL Debugger improve AnnoteHandle handling
CI #2869: Commit 0d8190e pushed by Zorro666
November 13, 2024 09:51 28m 21s v1.x
November 13, 2024 09:51 28m 21s
DXIL Debugger added ThreadsAreConverged()
CI #2868: Commit b4a8695 pushed by Zorro666
November 13, 2024 08:17 21m 23s v1.x
November 13, 2024 08:17 21m 23s
Preliminary Vulkan AS/RQ test
CI #2867: Pull request #3483 synchronize by cmannett85-arm
November 12, 2024 12:55 22m 49s cmannett85-arm:rq_as_test
November 12, 2024 12:55 22m 49s
Preliminary Vulkan AS/RQ test
CI #2866: Pull request #3483 opened by cmannett85-arm
November 12, 2024 12:49 1m 10s cmannett85-arm:rq_as_test
November 12, 2024 12:49 1m 10s
DXIL Debugger support for initialised constant global variables
CI #2864: Commit 0b11018 pushed by Zorro666
November 12, 2024 11:10 27m 30s v1.x
November 12, 2024 11:10 27m 30s
DXIL Disassembly fix spelling mistake in variable name
CI #2863: Commit d63be95 pushed by Zorro666
November 12, 2024 10:15 32m 44s v1.x
November 12, 2024 10:15 32m 44s
Ensure dedicated resources in D3D12 buffer allocator don't get reused
CI #2862: Commit ec8bfea pushed by baldurk
November 11, 2024 18:22 34m 28s v1.x
November 11, 2024 18:22 34m 28s
DXIL Debugger small tweak to AnnotateHandle properties data
CI #2859: Commit 46893c5 pushed by Zorro666
November 9, 2024 14:33 19m 23s v1.x
November 9, 2024 14:33 19m 23s
DXIL Debugger support for AnnotateHandle
CI #2858: Commit af1ea65 pushed by Zorro666
November 9, 2024 13:31 24m 23s v1.x
November 9, 2024 13:31 24m 23s
DXIL Disassembly and Debugger unify inputs/outputs/resources names
CI #2857: Commit 4c990e6 pushed by Zorro666
November 9, 2024 09:39 21m 8s v1.x
November 9, 2024 09:39 21m 8s
Shader Editing: Fix problem where single Replace didn't work
CI #2856: Commit 2443dbc pushed by Zorro666
November 9, 2024 08:07 25m 3s v1.x
November 9, 2024 08:07 25m 3s
Fix missing include for std::hash
CI #2855: Commit 94b01fe pushed by baldurk
November 8, 2024 13:57 22m 59s v1.x
November 8, 2024 13:57 22m 59s
Add recursive search of shader debug paths for debug files
CI #2854: Commit 634e747 pushed by baldurk
November 8, 2024 12:00 20m 30s v1.x
November 8, 2024 12:00 20m 30s
When disabling XFB after replay, note if it was enabled. Closes #3478
CI #2853: Commit e9a6e0e pushed by baldurk
November 8, 2024 10:49 30m 47s v1.x
November 8, 2024 10:49 30m 47s
D3D12 Pixel History fix device removed with large number of fragments
CI #2852: Commit d1663d9 pushed by Zorro666
November 7, 2024 17:07 27m 16s v1.x
November 7, 2024 17:07 27m 16s
Apply SampleBias bias correctly when debugging D3D12 Shaders
CI #2851: Commit 88fdd4a pushed by Zorro666
November 6, 2024 12:08 27m 33s v1.x
November 6, 2024 12:08 27m 33s
DXIL Debugger skip ignored PSInputs when calculating derivatives
CI #2850: Commit a888296 pushed by Zorro666
November 5, 2024 17:07 29m 35s v1.x
November 5, 2024 17:07 29m 35s
Skip incompatible image formats when building discard pattern
CI #2849: Commit 0e9322e pushed by baldurk
November 5, 2024 14:03 23m 39s v1.x
November 5, 2024 14:03 23m 39s