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Shallow copying EnvironmentVariables map before injecting ArrayNode env vars #5182

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Apr 4, 2024
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11 changes: 9 additions & 2 deletions flytepropeller/pkg/controller/nodes/array/execution_context.go
Original file line number Diff line number Diff line change
Expand Up @@ -23,11 +23,18 @@ func (a *arrayExecutionContext) GetExecutionConfig() v1alpha1.ExecutionConfig {

func newArrayExecutionContext(executionContext executors.ExecutionContext, subNodeIndex int) *arrayExecutionContext {
executionConfig := executionContext.GetExecutionConfig()
if executionConfig.EnvironmentVariables == nil {
executionConfig.EnvironmentVariables = make(map[string]string)

// since maps are all reference types in golang if we are going to modify the
// EnvironmentVariables for each subNode we need to at least shallow copy the map to ensure
// there are no concurrent modifications during parallelized evaluation of subNodes
environmentVariables := executionConfig.EnvironmentVariables
executionConfig.EnvironmentVariables = make(map[string]string)
for key, value := range environmentVariables {
executionConfig.EnvironmentVariables[key] = value
}
executionConfig.EnvironmentVariables[JobIndexVarName] = FlyteK8sArrayIndexVarName
executionConfig.EnvironmentVariables[FlyteK8sArrayIndexVarName] = strconv.Itoa(subNodeIndex)

executionConfig.MaxParallelism = 0 // hardcoded to 0 because parallelism is handled by the array node

return &arrayExecutionContext{
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