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Texture pack path not saved correctly #456

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etking opened this issue May 1, 2015 · 4 comments
Closed

Texture pack path not saved correctly #456

etking opened this issue May 1, 2015 · 4 comments

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@etking
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etking commented May 1, 2015

I want to choose the folder 1964\plugin\Hires_texture as texture folder (because I store all my textures there) but Glide64 run on Project64 2.2 always changes the path to 1964\plugin\Hires_texture\Project64\GFX\Hires_texture after saving the correct folder and leaving the options menu once.

When reopening the settings menu Texture pack path also shows random letters like e or in:
Folder selected: 1964\plugin\Hires_texture
Folder Shown after selection: 1964\plugin\Hires_texture
Folder shown after reopening settings menu: 1964\plugin\Hires_textureIN\Project64\GFX\Hires_texture

@harlayzhou
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Couldn't change the path of texture pack in Porject64 2.2.0.3.
There's only two default path can be use.

  1. Project64\Plugin\GFX\hires_texture
  2. Project64\TexturesFX\hires_texture
    Even couldn't change the name of hires_texture.

@Mushman
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Mushman commented May 2, 2015

Confirmed. When selecting a folder for Texture pack path, the new value will be the default value with the new path overwriting only the beginning of it. The default value is the path to GLideN64 appended with hires_texture.

For example:
Path to GLideN64.dll: C:/Emu/Plugin/gonetz
GLideN64 default custom texture path: C:/Emu/Plugin/gonetz/hires_texture
Desired custom texture location: E:/1
Path GLideN64 uses for custom textures: E:/1mu/Plugin/gonetz/hires_texture

This is a regression from the Week 27 Hotfix ROM Name Checksum d3578ec 8 April build. The initial Week 27 build is no longer available, so I could not test to see if the regression was present there.

You can work around this bug by using a valid path to your custom textures which is longer than the default path.

Workaround path for the example: E:/really long path so I can get these sick textures working

@Mushman
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Mushman commented May 6, 2015

Gonetz mentioned that it's been resolved. By the sounds of things, a hotfix isn't too far away.

@gonetz
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gonetz commented May 11, 2015

Can be closed?

@etking etking closed this as completed May 11, 2015
gonetz added a commit that referenced this issue May 13, 2015
Fixed Texture pack path not saved correctly #456
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