Update rigged hand mesh flicker bug fix to not be a breaking interface change #10831
+9
−27
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Overview
Follow-up to #10754. At this point in MRTK2's lifecycle, we're trying to avoid breaking changes, especially to interfaces that might be implemented in any number of other projects.
This PR reverts the breaking change and updates the rigged hand logic to render if the palm joint is accessible.
I also added some
#if
s that I should have added a while back, since I was in this code anyway.