-
Notifications
You must be signed in to change notification settings - Fork 18
Widget Steps v7
- status: complete
- version: 7.x
- follows from: Widgets Methods
Widgets-steps are a particular type of
steps where a widget is loaded in the
frame and waits for some input from the user. When node.done
is
called, the widget checks if the input is correct, and in case it is
not, it will not let the player step forward. Correct and incorrect
values are stored and sent to the server when the game advances.
To create a widget-step, just extend an existing step with a widget
property containing the name of the desired widget,
e.g. MoodGauge:
stager.extendStep("mood", { widget: "MoodGauge" });
By default, the widget is loaded into an empty frame, and its current values are checked to be correct when DONE is invoked. However, this behavior can be changed, specifing custom options to the widget (or to the step) in the following way:
stager.extendStep("mood", {
widget: {
// Name of the widget to load.
name: 'MoodGauge',
// Optional custom id.
id: 'my_widget_id', // Default: 'ng_step_widget_' + name
// Optional id of the root element for the widget.
root: 'append-to-this-root', // Default: an element with id
// 'widget-container', or the
// document.body element of the IFRAME, or
// the document.body element of the page.
// Do not append the widget,
// just make it available in node.widgets.instances
append: false, // Default: TRUE.
// Do not check if values are correct (as returned by `getValues()`).
checkValues: false, // Default: TRUE.
// Widget-specific options.
options: {
choices: [ 1, 2, 3 ],
emotions: [ 'Upset', 'Active' ]
}
},
// Optional step properties.
// Frame.
frame: 'my/custom/frame.html', // Default: a blank page.
// Callback.
cb: function() { ... }, // Executed after the widget
// is appended.
// Done.
done: function(values) { ... } // Executed if there are no errors,
// it receives the return value of
// the getValues() method as input parameter.
});
Go back to the wiki Home.
Copyright (C) 2021 Stefano Balietti
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.