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[pull] master from godotengine:master #104
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…8072) * Add C# code to random_number_generation and fix shuffle bag example. Changes made to shuffle bag example: - Replace .empty() with .is_empty() - More descriptive comment - Change code-block into a tabbed code block --------- Co-authored-by: Paul Joannon <[email protected]> Co-authored-by: Raul Santos <[email protected]> Co-authored-by: tetrapod <[email protected]>
…r desktop editor pages
Remove performance comparison from C# Basics
- Move built-in shader function descriptions from Shading Language to a new page, with a format like the class reference. - Shader built-in functions are sorted by category, each with a summary table and then full descriptions of each function, with parameters, returns, and links to the official Khronos docs. --------- Co-authored-by: clayjohn <[email protected]> Co-authored-by: ashbygeek <[email protected]> Co-authored-by: Yuri Rubinsky <[email protected]> Co-authored-by: A Thousand Ships <[email protected]> Co-authored-by: tetrapod <[email protected]>
Add dev_build and dev_mode flags to SCons compilation instructions for desktop editor pages
Compares the performance of C#, GDScript, and C++. Co-Authored-By: Hugo Locurcio <[email protected]> Co-Authored-By: Andre Sacilotto <[email protected]>
Co-Authored-By: Edwin <[email protected]> Co-Authored-By: Hugo Locurcio <[email protected]>
Add FAQ entry "Which programming language is fastest?"
* Clarify Area2D warning behavior * Apply suggestions from code review --------- Co-authored-by: tetrapod <[email protected]>
Add GDScript naming convention summary table
Add `samplerExternalOES` type to variable types of shading language
Add paragraphs describing the differences between PackedArray and normal or typed Array. --------- Co-authored-by: tetrapod <[email protected]>
Delete mention of OpenGL ES 2
Add Shader functions page to documentation changelog
Additionally linked to project settings exposed as placeholder variables
classref: Sync with current master branch (0c45ace)
As this isn't enforced on the files used from the main engine repository, this currently seems more trouble than its worth.
CI: Remove EOF fixer from pre-commit hook
…graph Remove extra paragraph `textureQueryLod` from `shader_functions.rst`
Document focus StyleBox caveats in Introduction to GUI skinning
Bumps [pygments](https://github.com/pygments/pygments) from 2.19.0 to 2.19.1. - [Release notes](https://github.com/pygments/pygments/releases) - [Changelog](https://github.com/pygments/pygments/blob/master/CHANGES) - [Commits](pygments/pygments@2.19.0...2.19.1) --- updated-dependencies: - dependency-name: pygments dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <[email protected]>
…19.1 Bump pygments from 2.19.0 to 2.19.1
CI updates (master branch)
…-metal Document Metal support in Internal rendering architecture
…iplayer tutorial Correct both the GDScript and C# code examples in the "Example lobby implementation" section of the Networking/High-level multiplayer tutorial.
Document shadowmasks in Using LightmapGI
Indirect children are currently ignored.
Clarify the meaning of instancing diagram arrows in Creating instances
…only Document only direct child nodes accounting for CollisionShape2D/3D
Fix the "Example lobby implementation" section of the High-level multiplayer tutorial
Sync platforms names with used in Godot 4
…ene (#10452) Handle the position before the direction to make the code easier to follow.
classref: Sync with current master branch (abf8e1e)
Update audio bus images for Godot 4.3
Update windows changing application icon page for Godot 4.4
This should have been updated in #7568
Divide pi out of light color
Update Environment page for 4.4
Add `@icon` ordering to the GDScript style guide
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