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[pull] master from godotengine:master #104

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ssBandit and others added 14 commits November 19, 2024 16:37
…8072)

* Add C# code to random_number_generation and fix shuffle bag example.

Changes made to shuffle bag example:
- Replace .empty() with .is_empty()
- More descriptive comment
- Change code-block into a tabbed code block

---------

Co-authored-by: Paul Joannon <[email protected]>
Co-authored-by: Raul Santos <[email protected]>
Co-authored-by: tetrapod <[email protected]>
Remove performance comparison from C# Basics
- Move built-in shader function descriptions from Shading Language
  to a new page, with a format like the class reference.
- Shader built-in functions are sorted by category, each with a summary
  table and then full descriptions of each function, with parameters, 
  returns, and links to the official Khronos docs.

---------

Co-authored-by: clayjohn <[email protected]>
Co-authored-by: ashbygeek <[email protected]>
Co-authored-by: Yuri Rubinsky <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: tetrapod <[email protected]>
Add dev_build and dev_mode flags to SCons compilation instructions for desktop editor pages
Compares the performance of C#, GDScript, and C++.

Co-Authored-By: Hugo Locurcio <[email protected]>
Co-Authored-By: Andre Sacilotto <[email protected]>
Co-Authored-By: Edwin <[email protected]>
Co-Authored-By: Hugo Locurcio <[email protected]>
Add FAQ entry "Which programming language is fastest?"
* Clarify Area2D warning behavior

* Apply suggestions from code review

---------

Co-authored-by: tetrapod <[email protected]>
Add GDScript naming convention summary table
Add `samplerExternalOES` type to variable types of shading language
Add paragraphs describing the differences between PackedArray and
normal or typed Array.

---------

Co-authored-by: tetrapod <[email protected]>
dustdfg and others added 13 commits November 22, 2024 18:26
Delete mention of OpenGL ES 2
Add Shader functions page to documentation changelog
Additionally linked to project settings exposed as placeholder variables
classref: Sync with current master branch (0c45ace)
As this isn't enforced on the files used from the main engine repository, this currently seems more trouble than its worth.
CI: Remove EOF fixer from pre-commit hook
…graph

Remove extra paragraph `textureQueryLod` from `shader_functions.rst`
Document focus StyleBox caveats in Introduction to GUI skinning
mhilbrunner and others added 30 commits January 6, 2025 21:27
Bumps [pygments](https://github.com/pygments/pygments) from 2.19.0 to 2.19.1.
- [Release notes](https://github.com/pygments/pygments/releases)
- [Changelog](https://github.com/pygments/pygments/blob/master/CHANGES)
- [Commits](pygments/pygments@2.19.0...2.19.1)

---
updated-dependencies:
- dependency-name: pygments
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <[email protected]>
…19.1

Bump pygments from 2.19.0 to 2.19.1
…-metal

Document Metal support in Internal rendering architecture
…iplayer tutorial

Correct both the GDScript and C# code examples in the "Example lobby implementation" section of the Networking/High-level multiplayer tutorial.
Document shadowmasks in Using LightmapGI
Clarify the meaning of instancing diagram arrows in Creating instances
…only

Document only direct child nodes accounting for CollisionShape2D/3D
Fix the "Example lobby implementation" section of the High-level multiplayer tutorial
Sync platforms names with used in Godot 4
…ene (#10452)

Handle the position before the direction to make the code easier to follow.
classref: Sync with current master branch (abf8e1e)
Update audio bus images for Godot 4.3
Update windows changing application icon page for Godot 4.4
This should have been updated in #7568
Divide pi out of light color
Add `@icon` ordering to the GDScript style guide
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