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Convert legacy total score to standardised when importing high scores #135
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caa64b0
Convert ScoreV1 to ScoreV2
smoogipoo 86c7c00
Update `osu.Game` packages
peppy 273329e
Use constants for database attributes
peppy bd5ecd5
Remove rest of `RecalculateScoresCommand` code for now to ensure it i…
peppy 133cc4f
Merge branch 'master' into convert-from-scorev1
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Original file line number | Diff line number | Diff line change |
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@@ -2,19 +2,9 @@ | |
// See the LICENCE file in the repository root for full licence text. | ||
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Threading; | ||
using System.Threading.Tasks; | ||
using Dapper; | ||
using Dapper.Contrib.Extensions; | ||
using McMaster.Extensions.CommandLineUtils; | ||
using osu.Game.Rulesets; | ||
using osu.Game.Rulesets.Judgements; | ||
using osu.Game.Rulesets.Scoring; | ||
using osu.Game.Scoring; | ||
using osu.Server.Queues.ScoreStatisticsProcessor; | ||
using osu.Server.Queues.ScoreStatisticsProcessor.Models; | ||
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namespace osu.Server.Queues.ScorePump | ||
{ | ||
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@@ -35,113 +25,11 @@ public class RecalculateScoresCommand : BaseCommand | |
[Option(CommandOptionType.SingleValue)] | ||
public int Delay { get; set; } | ||
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public async Task<int> OnExecuteAsync(CancellationToken cancellationToken) | ||
public Task<int> OnExecuteAsync(CancellationToken cancellationToken) | ||
{ | ||
while (!cancellationToken.IsCancellationRequested) | ||
{ | ||
Console.WriteLine($"Processing next {batch_size} scores starting from {StartId}"); | ||
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using (var db = Queue.GetDatabaseConnection()) | ||
{ | ||
int updateCount = 0; | ||
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using (var transaction = await db.BeginTransactionAsync(cancellationToken)) | ||
{ | ||
SoloScore[] scores = (await db.QueryAsync<SoloScore>($"SELECT * FROM {SoloScore.TABLE_NAME} WHERE `id` >= @StartId ORDER BY `id` LIMIT {batch_size}", new | ||
{ | ||
StartId = StartId | ||
}, transaction)).ToArray(); | ||
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if (scores.Length == 0) | ||
break; | ||
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foreach (var score in scores) | ||
{ | ||
bool requiresUpdate = ensureMaximumStatistics(score); | ||
requiresUpdate |= ensureCorrectTotalScore(score); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Does this command even make sense anymore? |
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if (requiresUpdate) | ||
{ | ||
await db.UpdateAsync(score, transaction); | ||
updateCount++; | ||
} | ||
} | ||
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await transaction.CommitAsync(cancellationToken); | ||
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StartId = scores.Max(s => s.id) + 1; | ||
} | ||
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Console.WriteLine($"Updated {updateCount} rows"); | ||
} | ||
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if (Delay > 0) | ||
{ | ||
Console.WriteLine($"Waiting {Delay}ms..."); | ||
await Task.Delay(Delay, cancellationToken); | ||
} | ||
} | ||
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Console.WriteLine("Finished."); | ||
return 0; | ||
} | ||
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private bool ensureMaximumStatistics(SoloScore score) | ||
{ | ||
if (score.ScoreInfo.MaximumStatistics.Sum(s => s.Value) > 0) | ||
return false; | ||
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Ruleset ruleset = LegacyRulesetHelper.GetRulesetFromLegacyId(score.ruleset_id); | ||
HitResult maxBasicResult = ruleset.GetHitResults().Select(h => h.result).Where(h => h.IsBasic()).MaxBy(Judgement.ToNumericResult); | ||
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foreach ((HitResult result, int count) in score.ScoreInfo.Statistics) | ||
{ | ||
switch (result) | ||
{ | ||
case HitResult.LargeTickHit: | ||
case HitResult.LargeTickMiss: | ||
score.ScoreInfo.MaximumStatistics[HitResult.LargeTickHit] = score.ScoreInfo.MaximumStatistics.GetValueOrDefault(HitResult.LargeTickHit) + count; | ||
break; | ||
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case HitResult.SmallTickHit: | ||
case HitResult.SmallTickMiss: | ||
score.ScoreInfo.MaximumStatistics[HitResult.SmallTickHit] = score.ScoreInfo.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) + count; | ||
break; | ||
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case HitResult.IgnoreHit: | ||
case HitResult.IgnoreMiss: | ||
case HitResult.SmallBonus: | ||
case HitResult.LargeBonus: | ||
break; | ||
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default: | ||
score.ScoreInfo.MaximumStatistics[maxBasicResult] = score.ScoreInfo.MaximumStatistics.GetValueOrDefault(maxBasicResult) + count; | ||
break; | ||
} | ||
} | ||
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return true; | ||
} | ||
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private bool ensureCorrectTotalScore(SoloScore score) | ||
{ | ||
Ruleset ruleset = LegacyRulesetHelper.GetRulesetFromLegacyId(score.ruleset_id); | ||
ScoreInfo scoreInfo = score.ScoreInfo.ToScoreInfo(score.ScoreInfo.Mods.Select(m => m.ToMod(ruleset)).ToArray()); | ||
scoreInfo.Ruleset = ruleset.RulesetInfo; | ||
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ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor(); | ||
scoreProcessor.Mods.Value = scoreInfo.Mods; | ||
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long totalScore = scoreProcessor.ComputeScore(ScoringMode.Standardised, scoreInfo); | ||
double accuracy = scoreProcessor.ComputeAccuracy(scoreInfo); | ||
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if (totalScore == score.ScoreInfo.TotalScore && Math.Round(accuracy, 2) == Math.Round(score.ScoreInfo.Accuracy, 2)) | ||
return false; | ||
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score.ScoreInfo.TotalScore = totalScore; | ||
score.ScoreInfo.Accuracy = accuracy; | ||
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return true; | ||
// TODO: the logic to actually recalculate scores was removed. should be considered before this command is used. | ||
// see https://github.com/ppy/osu-queue-score-statistics/pull/135. | ||
throw new NotImplementedException(); | ||
} | ||
} | ||
} |
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I don't really know why this switch existed. The max combo appears to be identical for non-keymod mania difficulties too.
https://github.com/ppy/osu/blob/1d4380cfd0f7b91df58cc1342998bec0d6654420/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs#L60-L66
I believe this may have been legacy code...