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Fixed example broken by #6216 and added information for new camera default setting #6620

Merged
merged 10 commits into from
Dec 15, 2023
6 changes: 6 additions & 0 deletions src/core/transform.js
Original file line number Diff line number Diff line change
Expand Up @@ -275,6 +275,8 @@ p5.prototype.rotate = function(angle, axis) {
* <code>
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, 0, 50*sqrt(3), 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* }
* function draw() {
* background(255);
Expand Down Expand Up @@ -311,6 +313,8 @@ p5.prototype.rotateX = function(angle) {
* <code>
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, 0, 50*sqrt(3), 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* }
* function draw() {
* background(255);
Expand Down Expand Up @@ -349,6 +353,8 @@ p5.prototype.rotateY = function(angle) {
* <code>
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, 0, 50*sqrt(3), 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* }
* function draw() {
* background(255);
Expand Down
8 changes: 8 additions & 0 deletions src/webgl/3d_primitives.js
Original file line number Diff line number Diff line change
Expand Up @@ -283,6 +283,8 @@ p5.prototype.plane = function(width, height, detailX, detailY) {
* // with width, height and depth of 50
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, 0, 50*sqrt(3), 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* describe('a white box rotating in 3D space');
* }
*
Expand Down Expand Up @@ -1026,6 +1028,8 @@ p5.prototype.ellipsoid = function(radiusX, radiusY, radiusZ, detailX, detailY) {
* // with ring radius 30 and tube radius 15
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, 0, 50*sqrt(3), 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* describe('a rotating white torus');
* }
*
Expand All @@ -1045,6 +1049,8 @@ p5.prototype.ellipsoid = function(radiusX, radiusY, radiusZ, detailX, detailY) {
* let detailX;
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, 0, 50*sqrt(3), 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* detailX = createSlider(3, 24, 3);
* detailX.position(10, height + 5);
* detailX.style('width', '80px');
Expand All @@ -1068,6 +1074,8 @@ p5.prototype.ellipsoid = function(radiusX, radiusY, radiusZ, detailX, detailY) {
* let detailY;
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, 0, 50*sqrt(3), 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* detailY = createSlider(3, 16, 3);
* detailY.position(10, height + 5);
* detailY.style('width', '80px');
Expand Down
8 changes: 8 additions & 0 deletions src/webgl/interaction.js
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,8 @@ import * as constants from '../core/constants';
* describe(
* 'Camera orbits around a box when mouse is hold-clicked & then moved.'
* );
* camera(0, 0, 50*sqrt(3), 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* }
* function draw() {
* background(200);
Expand Down Expand Up @@ -396,6 +398,7 @@ p5.prototype.orbitControl = function(
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, -30, 100, 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* normalMaterial();
* debugMode();
* describe(
Expand Down Expand Up @@ -426,6 +429,7 @@ p5.prototype.orbitControl = function(
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, -30, 100, 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* normalMaterial();
* debugMode(GRID);
* describe('a 3D box is centered on a grid in a 3D sketch.');
Expand All @@ -447,6 +451,7 @@ p5.prototype.orbitControl = function(
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, -30, 100, 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* normalMaterial();
* debugMode(AXES);
* describe(
Expand All @@ -472,6 +477,7 @@ p5.prototype.orbitControl = function(
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, -30, 100, 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* normalMaterial();
* debugMode(GRID, 100, 10, 0, 0, 0);
* describe('a 3D box is centered on a grid in a 3D sketch');
Expand All @@ -493,6 +499,7 @@ p5.prototype.orbitControl = function(
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, -30, 100, 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* normalMaterial();
* debugMode(100, 10, 0, 0, 0, 20, 0, -40, 0);
* describe(
Expand Down Expand Up @@ -601,6 +608,7 @@ p5.prototype.debugMode = function(...args) {
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, -30, 100, 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* normalMaterial();
* debugMode();
* describe(
Expand Down
38 changes: 26 additions & 12 deletions src/webgl/light.js
Original file line number Diff line number Diff line change
Expand Up @@ -519,28 +519,34 @@ p5.prototype.pointLight = function(v1, v2, v3, x, y, z) {
* <div class="notest">
* <code>
* let img;
*
* function preload() {
* img = loadImage('assets/outdoor_image.jpg');
* }
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, 0, 50*sqrt(3), 0, 0, 0, 0 ,1, 0);
* perspective(PI/3, 1, 5, 500);
* }
* function draw() {
* background(220);
* imageMode(CENTER);
*
* push();
* translate(0, 0, -200);
* scale(2);
* image(img, 0, 0, width, height);
* camera(0, 0, 1, 0, 0, 0, 0, 1, 0);
* ortho(-1, 1, -1, 1, 0, 1);
* noLights();
* noStroke();
* texture(img);
* plane(2);
* pop();
*
* ambientLight(50);
* imageLight(img);
* specularMaterial(20);
* noStroke();
* scale(2);
* rotateX(frameCount * 0.005);
* rotateY(frameCount * 0.005);
* box(25);
* box(50);
* }
* </code>
* </div>
Expand All @@ -551,29 +557,35 @@ p5.prototype.pointLight = function(v1, v2, v3, x, y, z) {
* <code>
* let img;
* let slider;
*
* function preload() {
* img = loadImage('assets/outdoor_spheremap.jpg');
* }
* function setup() {
* createCanvas(100, 100, WEBGL);
* slider = createSlider(0, 400, 100, 1);
* slider.position(0, height);
* camera(0, 0, 50*sqrt(3), 0, 0, 0, 0 ,1, 0);
* perspective(PI/3, 1, 5, 500);
* }
* function draw() {
* background(220);
* imageMode(CENTER);
*
* push();
* translate(0, 0, -200);
* scale(2);
* image(img, 0, 0, width, height);
* camera(0, 0, 1, 0, 0, 0, 0, 1, 0);
* ortho(-1, 1, -1, 1, 0, 1);
* noLights();
* noStroke();
* texture(img);
* plane(2);
* pop();
*
* ambientLight(50);
* imageLight(img);
* specularMaterial(20);
* shininess(slider.value());
* noStroke();
* scale(2);
* sphere(15);
* sphere(30);
* }
* </code>
* </div>
Expand Down Expand Up @@ -604,6 +616,8 @@ p5.prototype.imageLight = function(img){
* <code>
* function setup() {
* createCanvas(100, 100, WEBGL);
* camera(0, 0, 50*sqrt(3), 0, 0, 0, 0, 1, 0);
* perspective(PI/3, 1, 5*sqrt(3), 500*sqrt(3));
* describe('the light is partially ambient and partially directional');
* }
* function draw() {
Expand Down
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