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Negative dimensions will mirror rect() again #7363

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43 changes: 33 additions & 10 deletions src/core/helpers.js
Original file line number Diff line number Diff line change
Expand Up @@ -15,35 +15,58 @@ function modeAdjust(a, b, c, d, mode) {

if (mode === constants.CORNER) {

// CORNER mode already corresponds to a bounding box (top-left corner, width, height)
bbox = { x: a, y: b, w: c, h: d };
// CORNER mode already corresponds to a bounding box (top-left corner, width, height).
// Negative dimensions (width and/or height) result in 'flipping' the shape.
if (c < 0) { c = -c; a -= c; } // Negative width: Move shape to the left (flip left)
if (d < 0) { d = -d; b -= d; } // Negative height: Move shape up (flip up)
bbox = {
x: a,
y: b,
w: c,
h: d
};

} else if (mode === constants.CORNERS) {

// CORNERS mode uses two opposite corners, in any configuration.
// Make sure to get the top left corner by using the minimum of the x and y coordniates.
bbox = { x: Math.min(a, c), y: Math.min(b, d), w: c - a, h: d - b };
bbox = {
x: Math.min(a, c),
y: Math.min(b, d),
w: Math.abs(c - a),
h: Math.abs(d - b)
};

} else if (mode === constants.RADIUS) {

// RADIUS mode uses the center point and half the width and height.
// c (half width) and d (half height) could be negative, so use the absolute value
// in calculating the top left corner (x, y).
bbox = { x: a - Math.abs(c), y: b - Math.abs(d), w: 2 * c, h: 2 * d };
c = Math.abs(c);
d = Math.abs(d);
bbox = {
x: a - c,
y: b - d,
w: 2 * c,
h: 2 * d
};

} else if (mode === constants.CENTER) {

// CENTER mode uses the center point, width and height.
// c (width) and d (height) could be negative, so use the absolute value
// in calculating the top-left corner (x,y).
bbox = { x: a - Math.abs(c * 0.5), y: b - Math.abs(d * 0.5), w: c, h: d };
// in calculating the top-left corner (x, y).
c = Math.abs(c);
d = Math.abs(d);
bbox = {
x: a - (c * 0.5),
y: b - (d * 0.5),
w: c,
h: d
};

}

// p5 supports negative width and heights for rectangles, ellipses and arcs
bbox.w = Math.abs(bbox.w);
bbox.h = Math.abs(bbox.h);

return bbox;
}

Expand Down
72 changes: 63 additions & 9 deletions test/unit/visual/cases/shape_modes.js
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,10 @@ function shapeCorners(p5, shape, mode, x1, y1, x2, y2) {
// Don't use abs(), so we get negative values as well
let w = x2 - x1; // w
let h = y2 - y1; // h
// With mode CORNER, negative widths/heights result in mirrored/flipped shapes
// In this case, adjust position so the shape is in line with the other cases
if (w < 0) { x += (-w); } // Move right
if (h < 0) { y += (-h); } // Move down
x1 = x; y1 = y; x2 = w; y2 = h;
} else if (mode === p5.CENTER) {
// Find center
Expand Down Expand Up @@ -56,14 +60,15 @@ function shapeCorners(p5, shape, mode, x1, y1, x2, y2) {
}


/*
Comprehensive test for rendering ellipse(), arc(), and rect()
with the different ellipseMode() / rectMode() values: CORNERS, CORNER, CENTER, RADIUS.
Each of the 3 shapes is tested with each of the 4 possible modes, resulting in 12 test.
Each test renders the shape in 16 different coordinate configurations,
testing combinations of positive and negative coordinate values.
*/
visualSuite('Shape Modes', function(...args) {
/*
Comprehensive test for rendering ellipse(), arc(), and rect()
with the different ellipseMode() / rectMode() values: CORNERS, CORNER, CENTER, RADIUS.
Each of the 3 shapes is tested with each of the 4 possible modes, resulting in 12 tests.
Each test renders the shape in 16 different coordinate configurations,
testing combinations of positive and negative coordinate values.
*/

// Shapes to test
const SHAPES = [ 'ellipse', 'arc', 'rect' ];

Expand Down Expand Up @@ -113,6 +118,55 @@ visualSuite('Shape Modes', function(...args) {
}); // End of: visualTest
} // End of: MODES loop

}); // End of: Inner visualSuite
}); // End of: visualSuite
} // End of: SHAPES loop
}); // End of: Outer visualSuite


/*
An extra test suite specific to shape mode CORNER and negative dimensions.
Negative width should result in the shape flipped horizontally (to the left).
Negative height should result in the shape flipped vertically (up).
*/
visualSuite('Negative dimensions', function() {
visualTest('rect', function(p5, screenshot) {
p5.createCanvas(50, 50);
p5.translate(p5.width/2, p5.height/2);
p5.rectMode(p5.CORNER);
p5.rect(0, 0, 20, 10);
p5.fill('red');
p5.rect(0, 0, -20, 10);
p5.fill('green');
p5.rect(0, 0, 20, -10);
p5.fill('blue');
p5.rect(0, 0, -20, -10);
screenshot();
});
visualTest('ellipse', function(p5, screenshot) {
p5.createCanvas(50, 50);
p5.translate(p5.width/2, p5.height/2);
p5.ellipseMode(p5.CORNER);
p5.ellipse(0, 0, 20, 10);
p5.fill('red');
p5.ellipse(0, 0, -20, 10);
p5.fill('green');
p5.ellipse(0, 0, 20, -10);
p5.fill('blue');
p5.ellipse(0, 0, -20, -10);
screenshot();
});
visualTest('arc', function(p5, screenshot) {
p5.createCanvas(50, 50);
p5.translate(p5.width/2, p5.height/2);
p5.ellipseMode(p5.CORNER);
p5.arc(0, 0, 20, 10, 0, p5.PI + p5.HALF_PI);
p5.fill('red');
p5.arc(0, 0, -20, 10, 0, p5.PI + p5.HALF_PI);
p5.fill('green');
p5.arc(0, 0, 20, -10, 0, p5.PI + p5.HALF_PI);
p5.fill('blue');
p5.arc(0, 0, -20, -10, 0, p5.PI + p5.HALF_PI);
screenshot();
});
});

});
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