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cleanup shader
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Randall Smith committed Mar 23, 2017
1 parent b909307 commit ea925fa
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1 change: 0 additions & 1 deletion image_fragment.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -6,5 +6,4 @@ out vec4 fragment_color;

void main(void) {
fragment_color = texture(texture_sampler, coord);
// fragment_color = vec4(coord[0], coord[1], 0.0, 1.0);
}

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