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enter_verb pattern is set to "Regular expression", should be "Command pattern" #1121
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Looks like we should replace this with: BAD CODE REMOVED
SEE NEXT COMMENT |
Nope. That broke a game with the existing I had to change the property to "enter_verb" so it named it correctly (like the existing one). <verbtemplate name="enter_verb">enter</verbtemplate>
<dynamictemplate name="DefaultEnter">WriteVerb(game.pov, "can't") + " enter " + object.article + "."</dynamictemplate>
<verb template="enter_verb" property="enter_verb" response="DefaultEnter"/> |
UPDATE (sort of) I don't fully understand verbs. See that forum thread (posted two comments ago) to see what mrangel added to the discussion. What he's saying definitely sounds right, but I still don't fully grasp everything you always wanted to know about verbs but were afraid to ask. |
- transcript - added missing function to player.js - changed desktop player file saving format from HTML to TXT - added localStorage functionality for the web player - removed in-game transcript viewing - automatically uses game name for transcript name when command bar is hidden Closes textadventures#1054 --- - log - restored log window in the desktop player - removed ability to view the log in-game Closes textadventures#1025 --- - AllRooms() - fixed by @Pertex Closes textadventures#1202 --- - setBackground() - fixed by @ThePix Closes textadventures#1052 --- - enter_verb - fix stolen from mrangel forum post Closes textadventures#1121 --- - save command - now uses `saveGame()` when online - scrolls when printing saveGameResponse messages Closes textadventures#1200 --- - DictionaryRemove - fixed typo --- - update transcript.md doc --- Tidy up language files - remove code that "includes" EditorEnglish.aslx when English.aslx is already included --- Addition submitted by @Pertex Added option to use custom image in the location bar, complete with editor controls
I already have a pending pull request.
I would create one to fix this issue, but I don't want to get any pull requests crossed.
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