Step-by-step guide through the abstract and complex universe of Fragment Shaders.
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Updated
Sep 29, 2024 - GLSL
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Console-based GLSL Sandbox for 2D/3D shaders
Simple tool to load GLSL shaders on HTML Canvas using WebGL
🎇 Compilation of the best resources to learn programming OpenGL Shaders
A friendly web-component for writing and rendering shaders.
Offline Shader Editor with many cool features
💫 GLSL shader that enables drawing of thick and smooth lines/curves in 3D (OpenSceneGraph visualization)
6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
A simple WebGL ray tracer which makes use of the fragment shader.
Interactive GLSL fragment shaders editor made with Qt
Aimed to eliminate preprocessor hell in shaders and kernels.
Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)
A backup of all public WebGL fragment shaders that I have published on Shadertoy.
Demo of fragment shaders and SKWarpable with Apple's SpriteKit
Software renderer in pure Fortran
3D Graphics Engine For Games | C++ OpenGL 4.1
Antialiasing via conservative rasterisation and analytical area computation
Create GPU-rendered Svelte components
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
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