🔗WPF node editor based on ReactiveUI
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Updated
Nov 6, 2022 - C#
🔗WPF node editor based on ReactiveUI
Human-friendly, hierarchical and serializable state machines for games and apps in C#.
.NET implementation of the finite state machine framework. Powerful and asynchronous framework to build and run finite state machines in .NET.
📚 A simple library for realization state machines in C# code
Hierarchical State Machine for Unity
State machine library for C, C++, C#, Java, JavaScript, Python, VB.Net
State machine controller for Unity.
VL Nodes and Designer for Windows Workflow Foundation (WF45)
A boilerplate for creating modular architectures using Scriptable Objects in Unity projects.
FSM Pattern for Unity - Hero State Machine Example
State machine that was created as part of the video
This repository contains a demonstration of an advanced Enemy AI system implemented in Unity using the A* pathfinding algorithm and the State Pattern.
2D Pixel Platformer - Coursework for GameDev module
Final Project of my Bachelor's degree
A simple library for creating functional state machines in C# code in without classes or enums.
AI ecosystem project. Free to use scripts included!
A simple state machine compatible with most game engines that use C#.
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