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4.15.8
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yairm210 committed Feb 4, 2025
1 parent eef5a40 commit 7160f7f
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2 changes: 1 addition & 1 deletion android/assets/jsons/translations/Croatian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2540,7 +2540,6 @@ upon losing the [promotion] status = gubitkom [promotion] statusa
upon losing at least [amount] HP in a single attack = nakon gubitka najmanje [amount] Životnih Bodova u jednom napadu
upon ending a turn in a [tileFilter] tile = po završetku poteza na [tileFilter] polju
upon discovering a [tileFilter] tile = nakon otkrivanja [tileFilter] polja
# Requires translation!
upon entering a [tileFilter] tile = nakon ulaska na [tileFilter] polje
for [amount] turns = za [amount] poteza
hidden from users = skriveno od korisnika
Expand Down Expand Up @@ -7190,3 +7189,4 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o

Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.

1 change: 0 additions & 1 deletion android/assets/jsons/translations/French.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2540,7 +2540,6 @@ upon losing the [promotion] status = en perdant le statut [promotion]
upon losing at least [amount] HP in a single attack = en perdant au moins [amount] PV en une seule attaque
upon ending a turn in a [tileFilter] tile = en terminant un tour sur une case [tileFilter]
upon discovering a [tileFilter] tile = en découvrant une case [tileFilter]
# Requires translation!
upon entering a [tileFilter] tile = en entrant sur une case [tileFilter]
for [amount] turns = pour [amount] tours
hidden from users = Caché aux joueurs
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1 change: 0 additions & 1 deletion android/assets/jsons/translations/Indonesian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2540,7 +2540,6 @@ upon losing the [promotion] status = saat kehilangan status [promotion]
upon losing at least [amount] HP in a single attack = saat kehilangan setidaknya [amount] HP dalam satu serangan
upon ending a turn in a [tileFilter] tile = saat mengakhiri giliran di ubin [tileFilter]
upon discovering a [tileFilter] tile = saat menemukan ubin [tileFilter]
# Requires translation!
upon entering a [tileFilter] tile = saat memasuki ubin [tileFilter]
for [amount] turns = selama [amount] giliran
hidden from users = disembunyikan dari pengguna
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30 changes: 11 additions & 19 deletions android/assets/jsons/translations/Russian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -123,8 +123,7 @@ Disables: = Недоступно:

Current construction = Текущее строительство
Construction queue = Очередь строительства
# Requires translation!
Queue =
Queue = Очередь
Pick a construction = Выберите проект
Queue empty = Очередь пуста
Add to queue = Добавить в очередь
Expand Down Expand Up @@ -398,10 +397,8 @@ Four Corners = Четыре Угла
Archipelago = Архипелаги
Inner Sea = Внутреннее Море
Perlin = Шум Перлина
# Requires translation!
Small Continents =
# Requires translation!
Fractal =
Small Continents = Маленькие Континенты
Fractal = Фрактал

Select players from starting locations = Выбор игроков из стартовых локаций
Random number of Civilizations = Случайное количество цивилизаций
Expand Down Expand Up @@ -453,7 +450,8 @@ This is used for painting resources, not in map generator steps: = Исполь
Advanced Settings = Дополнительные настройки
RNG Seed = Сид
Map Elevation = Гористость
Temperature intensity = Перепады температур
# Requires translation!
Temperature intensity =
Temperature shift = Смещение температуры
Resource richness = Богатство ресурсами
Vegetation richness = Богатство растительностью
Expand Down Expand Up @@ -851,8 +849,7 @@ When disabled, saves battery life but certain animations will be suspended = К
## Gameplay tab
Gameplay = Геймплей
Check for idle units = Проверять незанятые юниты
# Requires translation!
'Next unit' button cycles idle units =
'Next unit' button cycles idle units = Кнопка 'Следующий юнит' зацикливается на незанятых юнитах
Auto Unit Cycle = Автоматически переключаться между незанятыми юнитами
Move units with a single tap = Перемещать юниты одним касанием
Move units with a long tap = Перемещать юниты долгим касанием
Expand Down Expand Up @@ -893,8 +890,7 @@ Could not download music! = Не удалось скачать музыку!

## Advanced tab
Advanced = Дополнительно
# Requires translation!
Number of autosave files stored =
Number of autosave files stored = Количество хранимых файлов автосохранений
Turns between autosaves = Ходов между автосохранениями


Expand Down Expand Up @@ -990,8 +986,7 @@ An unknown civilization has started constructing [construction]! = Неизве
Your Golden Age has ended. = Ваш золотой век завершился.
[cityName] has been razed to the ground! = Город [cityName] был разрушен до основания!
We have conquered the city of [cityName]! = Мы завоевываем город [cityName]!
# Requires translation!
Your citizens are revolting due to very high unhappiness! =
Your citizens are revolting due to very high unhappiness! = Ваши граждане восстают из-за высокого уровня недовольства!

# Possible HP loss loss when attacking, e.g. (-5 HP)
([amount] HP) = ([amount] ОЗ)
Expand Down Expand Up @@ -1180,12 +1175,9 @@ Turn = Ход
turns = х.
turn = ход
Next unit = Следующий юнит
# Requires translation!
[amount] units idle =
# Requires translation!
[idleCount] idle =
# Requires translation!
[waitingCount] waiting =
[amount] units idle = [amount] незанятых юнитов
[idleCount] idle = [idleCount] без действий
[waitingCount] waiting = [waitingCount] в ожидании
Fog of War = Туман войны
Pick a policy = Выбрать институт
Move Spies = Переместить Шпионов
Expand Down
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