Releases: yairm210/Unciv
4.13.16
4.13.16
AI: Better rules to not build unit-carrying units
Units that can withdraw before melee do not do so when escorting civilian units
Modding:
- Filtering uniques are also checked for in unit types
- Added 'if [modFilter] is not enabled' conditional
UI: Free tech pickable in any way you enter the tech screen
4.13.15
4.13.15
Fixed spies stealing multiple tech steals in one turn
Resolved new game ANRs in a better way
AI:
- Keep 'don't spread religion' promises better
- Greatly discourage attacking stronger enemies
Modding:
- Added 'Remaining [civFilter] Civilizations' as countable value
- Conditional phrasing: 'for [civFilter]' -> 'for [civFilter] Civilizations'
- Resolved badly configured ruins causing crashes
- Added 'City-State' as value for nationFilter
4.13.14
4.13.14
Ruleset validation for personalities with victory types not present in ruleset
Added mod download percentage tracking
Adjacent tiles updated when tile in changed in map editor, to update relevant edge tile images
Remove '-0 HP' from city attack notifications
Improve AI city settling, science game, and belief picking - By EmperorPinguin
Add two population-related conditional uniques - By PLynx01
4.13.13
4.13.13
Minimized MP game update IO by ignoring games older than 2 weeks for 'update all'
Resolved ANRs when pausing game due to game clone time
Resolved ANRs when starting a new game (checking for multuplayer server connection)
Protect terrainImage against incorrectly configured mods (natural wonder turnsInto is not in ruleset)
Resolved race-condition error for loading terrain icons
4.13.12
4.13.12
Cannot have 2 research agreements at once due to counteroffers
Modding: Added 'upon losing/gaining the [promotion] status' unit triggers
Mod branch parsing (downloading from user input url) can now handle branch names containing '/'
Fixed 'Top' edge tiles not showing - kudos @legacymtgsalvationuser69544
4.13.11
4.13.11
Better AI evaluation for 'win the game' buildings
Modding:
- Trigger uniques from religious beliefs activate correctly
- Added 'removing the [promotion] promotion/status' unit action modifier
- Added 'upon gaining/losing [promotionName] promotion' unit trigger uniques
- Allow comment uniques and timed uniques in event choices
Re-activate Thai language, now with diacritic support
Improve AI tech and policy choices - By EmperorPinguin
4.13.10
4.13.10
Tilesets: Added edge tile images!
Great prophets bought in city with different religion do not get incorrect warning popup
Getting all resources does not eliminate WLTK day
modding: Added validations for 'replaces' being set when 'uniqueTo' is not (units/buildings/improvements)
Invalid MP games cannot be 'joined'
Changing rulesets in new game screen no longer leads to fake error warnings
4.13.9-patch1
4.13.9-patch1
4.13.9
4.13.9
Significant memory improvements - should allow for much larger maps on memory-constrained devices!
CPU performance improvements
Solved rare automation crashes with escorted units