Releases: yairm210/Unciv
4.14.12-patch1
4.14.12-patch1
4.14.12
4.14.12
Allow unit triggers to be used in unit-triggered events
Memory and rendering performance improvements
Solved ANRs while building crash screen
Spies assigned to cities moved to other civs are returned to hideout
Automated workers don't remove terrain features without the proper tech
Removed 'please' from Civ demands to make them more demand-y
Fix promotion uniques being ignored if it didn't match a promotion names - By SeventhM
Notifications can link to URLs - By touhidurrr
4.14.11
4.14.11
Added Github + Discord icon links on main menu
City construction progress is reset when puppeting, not when annexing
Mods:
- Allow loading games where a buildings' 'replaces' has been removed
- Allow loading games with natural wonders that have been removed from mods
- Only add city ruins improvements if they exist in the ruleset
Added lake-land edge tiles - by legacymtgsalvationuser69544
Move Capital building function from city to civ - By SeventhM
4.14.10
4.14.10
Fixed Flood Plains generation
Fixed crash when swapping while retreating
Added debug option to show tile image locations
Worker units do not try and swap with non-adjacent tiles
Better MP update error handling
Resolved crashes due to incorrect music state
Console cannot change player type for non-major civs or allow adding cities to spectator/barbarian
4.14.9
4.14.9
CPU performance improvements
Uniques hidden from users do not show icons in tech tree
Disallow slashes in mp game names
Added more options for UI skin mods - By GGGuenni
By SeventhM:
- Fix capital indicating uniques ignoring gamestate
- Fix tile defence uniques ignoring unit state
4.14.8
4.14.8
Avoid 'application not responding' errors on Android when attempting to start a multiplayer game
Avoid out of memory errors when updating multiplayer games
Don't reject constructions for missing stockpiled resource costs, AFTER you've already paid them
Memory performance improvements - By SeventhM
Growth changes - By itanasi
4.14.7
4.14.7
CPU performance improvements
Modding:
- Mod checker accepts civ filters as tile filters
- Great General unique works with conditionals
- Nat wonders land->water conversion no longer causes rivers on water tiles
Growth nullifying uniques do not nullify starvation
Removed Scenarios button, since the 'new game' screen handles scenarios better
Allow filter uniques to have conditionals and work with modifiers - By SeventhM
4.14.6-patch1
4.14.6-patch1
4.14.6
4.14.6
Rendering performance improvements
AI does not offer open borders trade if other side already has open borders
Don't allow trading away max gold/max gpt to multiple civs
Added 'unit remove all' console command
In trade, if one side has negative resources of a certain type, the resource on the other side is colored green