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Releases: yairm210/Unciv

4.15.10

11 Feb 14:54
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4.15.10

modding: Validate tech row value

UI: More visible railroads

Display unexplored tiles 1-tile out from explored tiles

Retain zoom when moving between different city screens

Stats in notifications no longer have number format 'baked in'

Map no longer makes map options left-right scrollable

Only show 'move spies' button if there are places to move spies

Add Shuffle Civ option - By itanasi

4.15.9-patch1

07 Feb 14:53
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4.15.9-patch1

4.15.9

06 Feb 08:52
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4.15.9

Rendering performance improvements

Map example for new games is only an example and does not cause lag

Generate map tab in map editor properly scrollable

Added missing attack notification translations

Fixed unit statuses causing game to be unloadable

By itanasi:

  • Add small Skip/Cycle Button
  • Settling Suggestion Improvements

Add turn start unique - By SeventhM

4.15.8

04 Feb 09:37
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4.15.8

'Triggers a global alert upon build start' works for units

UX:

  • Added generated map type preview in New Game screen :D
  • Better panel sizing in New Game screen

Fixed multiple buy buttons in construction info table

4.15.7

01 Feb 21:41
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4.15.7

Revert all texture packing - solves several bugs at the expense of the faster rendering

Avoid rare crash when failing to load mods on Android

Fixed Unciv not starting on MacOS

modding:

  • Added 'upon entering a [tileFilter] tile' trigger
  • Added validation for UnitType.movementType
  • populationFilter now accepts Specialist names

Fix Assignment Cycling - By itanasi

4.15.6-patch1-macOS

01 Feb 17:14
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4.15.6-patch1-macOS

4.15.6-patch1

29 Jan 18:01
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4.15.6-patch1

4.15.6

29 Jan 11:59
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4.15.6

Fixed white blocks on new game from new game screen

Added stat categories for buildings in the construction list

Spy randomness is different for different spies in same city

Resize map with drag gesture - By sulai

Add info about adding project - By itanasi

4.15.5-patch2

27 Jan 21:27
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4.15.5-patch2

4.15.5-patch1

27 Jan 08:08
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4.15.5-patch1